using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RecrownedAthenaeum.Pipeline.TextureAtlas { [ContentProcessor(DisplayName = "Texture Atlas Processor")] class TextureAtlasProcessor : ContentProcessor { public override byte[] Process(TextureAtlasData input, ContentProcessorContext context) { string serialized = JsonConvert.SerializeObject(input); return Encoding.UTF8.GetBytes(serialized); } } }