using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RhythmBullet.Utilities.ContentSystem { struct LoadableContent { internal Type type; internal string assetName; internal bool usePathModifier; public LoadableContent(string assetName, Type type, bool usePathModifier) { this.type = type; this.assetName = assetName; this.usePathModifier = usePathModifier; } } }