using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RecrownedAthenaeum.Pipeline.NinePatch { public class NinePatchData { public string textureName; public int left, right, down, top; public NinePatchData(string textureName, int left, int right, int down, int top) { this.textureName = textureName; this.left = left; this.right = right; this.down = down; this.top = top; } } }