using Microsoft.Xna.Framework.Input;
namespace RecrownedAthenaeum.Input
{
///
/// Input listener for .
///
public interface IInputListener
{
///
/// Called when the state of the keyboard has changed.
///
/// The new state.
/// True to continue calling other listeners.
bool KeyboardStateChanged(KeyboardState state);
///
/// Called when the state of the mouse has changed.
///
/// The new state.
/// True to continue calling other listeners.
bool MouseStateChanged(MouseState state);
}
}