using RecrownedAthenaeum.Graphics.UI.Modular.Modules.Interactive; namespace RecrownedAthenaeum.Graphics.UI.SkinSystem.Definitions { /// /// Definition for a text button for a skin theme. /// public class TextButtonSkinDefinition : ButtonSkinDefinition { /// /// Name of color from the skin to use for the font. /// public string fontColor; /// /// Creates this definition with the most minimal requirements. /// /// Texture region from skin that represents when the button is pressed down. /// The texture region that represents when the button is not pressed. public TextButtonSkinDefinition(string downRegion, string upRegion) : base(downRegion, upRegion) { UIModuleType = typeof(TextButton); } } }