using RecrownedAthenaeum.Graphics.UI.Modular.Modules.Interactive;
namespace RecrownedAthenaeum.Graphics.UI.SkinSystem.Definitions
{
///
/// Definition for a text button for a skin theme.
///
public class TextButtonSkinDefinition : ButtonSkinDefinition
{
///
/// Name of color from the skin to use for the font.
///
public string fontColor;
///
/// Creates this definition with the most minimal requirements.
///
/// Texture region from skin that represents when the button is pressed down.
/// The texture region that represents when the button is not pressed.
public TextButtonSkinDefinition(string downRegion, string upRegion) : base(downRegion, upRegion)
{
UIModuleType = typeof(TextButton);
}
}
}