using RecrownedAthenaeum.Render;
using RecrownedAthenaeum.Types;
using System;
namespace RecrownedAthenaeum.UI.Modular.Modules
{
///
/// Represents a texture with more information.
///
public class Image : UIModule, ISpecialDrawable
{
///
/// The rotation of the image.
///
public float rotation = 0f;
///
/// The texture to be rendered.
///
public Texture2D texture;
///
/// Scale of of the X axis.
///
public float ScaleX { get { return (float)Width / texture.Width; } set { Width = (int)(texture.Width * value); } }
///
/// Scale of the Y axis.
///
public float ScaleY { get { return (float)Height / texture.Height; } set { Height = (int)(texture.Height * value); } }
///
/// Sets scale of X and Y.
///
public float Scale { set { ScaleY = value; ScaleX = value; } }
///
/// Constructs an image given a texture.
///
/// Texture to use.
public Image(Texture2D texture)
{
this.texture = texture ?? throw new ArgumentException("Image requires a texture.");
SetPositionAndDimensions(texture.Bounds);
}
///
/// Draws the image with default values.
///
/// The batch to use.
public override void Draw(ConsistentSpriteBatch batch)
{
batch.Draw(texture, new Rectangle(X, Y, Width, Height), null, color, rotation, origin, SpriteEffects.None, 0f);
base.Draw(batch);
}
///
/// Draws the image with more options.
///
/// Batch used.
/// Where to draw texture to.
/// The color tint to use.
/// Rotation of image.
/// Origin for the rotation.
public void Draw(ConsistentSpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
{
this.color = color;
this.rotation = rotation;
this.origin = origin;
SetPositionAndDimensions(destination);
Draw(spriteBatch);
}
///
/// Center's the origin to the middle of the dimensions of the texture.
///
public override void CenterOrigin()
{
origin.X = texture.Bounds.Width / 2f;
origin.Y = texture.Bounds.Height / 2f;
}
}
}