using RecrownedAthenaeum.Render;
namespace RecrownedAthenaeum.Types
{
///
/// A wrapper that makes sure anything implementing can be drawn with options.
///
public interface ISpecialDrawable
{
///
/// Should draw whatever implements this.
///
/// The batch to be used.
/// The location and dimensions to draw to.
/// The color tint to draw with.
/// The rotation to be used.
/// The origin for the rotation.
void Draw(ConsistentSpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0f, Vector2 origin = default(Vector2));
}
}