using Microsoft.Xna.Framework.Content.Pipeline; using Microsoft.Xna.Framework.Graphics; using RecrownedAthenaeum.DataTypes; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RecrownedAthenaeum.Pipeline.TextureAtlas { class TextureAtlasProcessor : ContentProcessor { public override TextureAtlasTemplate Process(TextureAtlasTemplate input, ContentProcessorContext context) { return input; } } }