using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json;
using RecrownedAthenaeum.ContentReaders;
using RecrownedAthenaeum.Data;
using RecrownedAthenaeum.SpecialTypes;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace RecrownedAthenaeum.UI.Skin
{
///
/// Called when the skin manager has completed a async action.
///
/// The completed action.
public delegate void AsyncComplete(SkinManager.Action actionCompleted);
///
/// Manages reference to default and loading of custom skins.
///
public class SkinManager
{
private const string EXTENSION = ".rbskin";
private readonly MergedSkin mergedSkin = new MergedSkin();
private Thread thread;
private Action action;
private GraphicsDevice graphicsDevice;
private string selectedSkinPath;
private SkinData skinDataToUse;
///
/// Whether or not the skin manager is set up with a and .
///
public bool ReadyForUse { get { return (loadedSkin != null && BaseSkin != null); } }
///
/// The list of paths for all found skins by . May be null.
///
public volatile List skinPaths;
///
/// The event that is called when a state changes.
///
public event AsyncComplete AsyncCompleteEvent;
///
/// The various possible states a skin manager could be in.
///
public enum Action
{
///
/// After a search has completed.
///
SEARCH,
///
/// Having the skin generated to be in a useable state.
///
LOAD
}
///
/// the skin that favors the selected skin, but still has a fallback to the default skin in case anything is missing.
///
public ISkin Skin { get { return mergedSkin; } }
///
/// The user loaded skin. Set by the skin loaded by calling .
///
public ISkin loadedSkin { get { return mergedSkin.mainSkin; } private set { mergedSkin.mainSkin = value; } }
///
/// The fallback skin in case the selected skin doesn't cover a specific definition or color.
///
public ISkin BaseSkin { get { return mergedSkin.alternateSkin; } set { mergedSkin.alternateSkin = value; } }
///
/// The directory that contains the skins.
///
public string skinsDirectory;
///
/// Performs a recursive asynchronous search of the directory given in a path set by .
///
public void SearchSkinDirectory()
{
action = Action.SEARCH;
AttemptAsync();
}
///
/// Reads skin data if extension is valid.
///
/// the path to load from.
/// A that holds all the information and some metadata for the loaded skin.
public SkinData ReadSkinData(string path)
{
if (path.ToLower().EndsWith(EXTENSION))
{
return JsonConvert.DeserializeObject(File.ReadAllText(path));
}
throw new ArgumentException("The path given does not point to a file with the required extension \"" + EXTENSION + "\" rather, has \"" + Path.GetExtension(path) + "\".");
}
///
/// loads a skin asynchronously.
///
/// Graphics device to use for texture creation.
/// The data to generate from.
/// The path pointing to the file with the extension "".
public void LoadSkin(GraphicsDevice graphicsDevice, SkinData skinData, string path)
{
action = Action.LOAD;
this.graphicsDevice = graphicsDevice;
this.selectedSkinPath = path;
this.skinDataToUse = skinData;
AttemptAsync();
}
private void AttemptAsync()
{
if (thread != null && thread.IsAlive) throw new InvalidOperationException("Already performing task: " + action);
thread = new Thread(ThreadStart);
}
private void ThreadStart()
{
switch (action)
{
case Action.SEARCH:
SearchForSkins();
OnAsyncComplete(action);
break;
case Action.LOAD:
loadedSkin = LoadSkinFromData(skinDataToUse, selectedSkinPath, graphicsDevice);
OnAsyncComplete(action);
break;
}
}
private void SearchForSkins()
{
skinPaths.Clear();
skinPaths = RecursiveSkinSearch(skinsDirectory);
}
private Skin LoadSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
{
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
FileInfo[] skinFiles = Directory.GetParent(path).GetFiles();
Dictionary fileNameWithPath = new Dictionary();
for (int i = 0; i < skinFiles.Length; i++)
{
fileNameWithPath.Add(skinFiles[i].Name, skinFiles[i].FullName);
}
TextureAtlasData atlasData = JsonConvert.DeserializeObject(fileNameWithPath[skinData.nameOfTextureAtlas]);
Texture2D atlasTexture;
using (FileStream stream = new FileStream(fileNameWithPath[atlasData.textureName], FileMode.Open))
{
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
}
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
TextureAtlas textureAtlas = new TextureAtlas(atlasTexture, regions);
Texture2D cursorTexture;
if (Path.HasExtension(skinData.cursorTextureName) && fileNameWithPath.ContainsKey(skinData.cursorTextureName))
{
using (FileStream stream = new FileStream(fileNameWithPath[skinData.cursorTextureName], FileMode.Open))
{
cursorTexture = Texture2D.FromStream(graphicsDevice, stream);
}
}
else
{
cursorTexture = textureAtlas[skinData.cursorTextureName].AsTexture2D(graphicsDevice);
}
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions), cursorTexture);
for (int i = 0; i < skinData.colors.Length; i++)
{
SkinData.ColorData colorData = skinData.colors[i];
skin.AddColor(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
}
for (int i = 0; i < skinData.definitions.Length; i++)
{
SkinData.DefinitionData definitionData = skinData.definitions[i];
skin.AddDefinition(definitionData.name, definitionData.skin);
}
return skin;
}
private List RecursiveSkinSearch(string path)
{
string[] files = Directory.GetFiles(path);
string[] folders = Directory.GetDirectories(path);
List skins = new List();
for (int i = 0; i < files.Length; i++)
{
if (files[i].ToLower().EndsWith(EXTENSION))
{
skins.Add(files[i]);
}
}
for (int i = 0; i < folders.Length; i++)
{
skins.AddRange(RecursiveSkinSearch(folders[i]));
}
return skins;
}
private void OnAsyncComplete(Action newState)
{
AsyncCompleteEvent?.Invoke(newState);
}
}
}