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3e5b838abe
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Many refactors and minor changes. idk.
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2019-04-08 23:58:27 -05:00 |
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d7ca521b9b
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Scissoring now works and implemented; Refactoring as well;
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2019-03-27 02:35:20 -05:00 |
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b045033b25
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refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;
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2019-03-23 19:04:43 -05:00 |
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e3535f5662
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Changed 9p and tatlas' to use a separately loaded texture.
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2019-03-20 19:28:16 -05:00 |
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04ec3cd793
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Variable name refactor.
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2019-03-10 00:49:25 -06:00 |
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c59252dbbf
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Added better system for beginning sprite batches for easier consistency.
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2019-03-09 02:03:05 -06:00 |
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ed11d31100
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Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well.
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2019-03-09 00:57:29 -06:00 |
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8bd6ba6dc8
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Implemented spritebatch's method of handling the origin.
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2019-03-01 23:27:44 -06:00 |
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f311cc38f3
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Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library.
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2019-03-01 23:27:07 -06:00 |
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051f3b04b5
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Attempted at fixing 2D camera system.
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2019-02-24 22:44:02 -06:00 |
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3c7e6cdefb
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Implemented the changes of the new camera.
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2019-02-06 00:12:08 -06:00 |
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e1e2bbb3d7
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Began trying to fix primitive batch. Added a default camera to the configuration.
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2019-01-30 07:46:58 -06:00 |
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2a2a7cba49
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Done basic documentation. Further expansion may be needed. Maybe. But only maybe.
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2019-01-14 20:00:11 -06:00 |
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40c7772559
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documentation.
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2019-01-14 00:34:35 -06:00 |
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32c2f25196
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documentation
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2019-01-13 23:23:03 -06:00 |
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9df8503f08
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removed all unused imports.
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2019-01-13 14:22:53 -06:00 |
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ec62b81a12
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basic primitive batch progress.
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2019-01-11 22:09:42 -06:00 |
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151480eaee
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refactor: removed dash from project name and underscore from namespaces. Began working on pipeline project.
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2018-12-04 19:19:31 -06:00 |
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