Commit Graph

15 Commits

Author SHA1 Message Date
c8e8bbf2be Small projects to perform tests and help with fixes. 2019-02-14 00:48:30 -06:00
68345ada3c rectangle renderer now has correct corner calculations; switched to vertex buffer for primitive batch. still wip. 2019-02-13 07:44:05 -06:00
cec8ff1f17 forgot to change this back to use whatever primitive type is given. 2019-02-11 23:26:46 -06:00
b072701a22 strip primitives now works. 2019-02-11 23:21:35 -06:00
2bd6d68490 Primitive batch now works. Probably. 2019-02-10 23:32:00 -06:00
3c7e6cdefb Implemented the changes of the new camera. 2019-02-06 00:12:08 -06:00
e1e2bbb3d7 Began trying to fix primitive batch. Added a default camera to the configuration. 2019-01-30 07:46:58 -06:00
8c54d7e12d refactor 2019-01-21 22:18:22 -06:00
ea6b3cf9e3 Added setup system. Changed reader and writer for texture atlas and nine patch to have image and serialized data be in same file. Some refactors occurred as well. 2019-01-21 19:56:51 -06:00
b019b7cf10 Even more documentation. 2019-01-14 01:26:46 -06:00
9df8503f08 removed all unused imports. 2019-01-13 14:22:53 -06:00
edd2e94a6a minor change for the dispose exception for disposables. 2019-01-12 23:40:52 -06:00
bb0e20d039 Added disposed checks, as well as safeties for strip primitives. 2019-01-12 00:46:57 -06:00
c9991f08c5 Primitive batch now works with strips. 2019-01-11 23:11:45 -06:00
ec62b81a12 basic primitive batch progress. 2019-01-11 22:09:42 -06:00