Added offset to be used instead of origin in spritebatch does things I don't want it to do. Also added a project to more easily test this library.
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@@ -18,17 +18,17 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// The texture to be rendered.
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/// </summary>
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public Texture2D Texture { get; set; }
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public Texture2D texture;
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/// <summary>
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/// Scale of of the X axis.
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/// </summary>
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public float ScaleX { get { return (float)bounds.Width / Texture.Width; } set { bounds.Width = (int)(Texture.Width * value); } }
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public float ScaleX { get { return (float)bounds.Width / texture.Width; } set { bounds.Width = (int)(texture.Width * value); } }
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/// <summary>
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/// Scale of the Y axis.
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/// </summary>
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public float ScaleY { get { return (float)bounds.Height / Texture.Height; } set { bounds.Height = (int)(Texture.Height * value); } }
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public float ScaleY { get { return (float)bounds.Height / texture.Height; } set { bounds.Height = (int)(texture.Height * value); } }
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/// <summary>
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/// Sets scale of X and Y.
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@@ -41,7 +41,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <param name="texture">Texture to use.</param>
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public Image(Texture2D texture)
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{
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Texture = texture ?? throw new ArgumentException("Image requires a texture.");
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this.texture = texture ?? throw new ArgumentException("Image requires a texture.");
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bounds = texture.Bounds;
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}
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@@ -51,7 +51,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <param name="batch">The batch to use.</param>
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public override void Draw(SpriteBatch batch)
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{
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batch.Draw(Texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
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batch.Draw(texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
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base.Draw(batch);
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}
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@@ -67,7 +67,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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this.color = color;
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this.rotation = rotation;
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this.origin = origin;
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this.offset = origin;
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bounds = destination;
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Draw(spriteBatch);
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}
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