Improved variable naming for ninepatch classes.
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@@ -33,7 +33,7 @@ namespace RecrownedAthenaeum.Pipeline
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if (regionData.ninePatchData != null)
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{
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NinePatchData nPatchData = regionData.ninePatchData;
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nPatch = new DataTypes.NinePatch(atlasTexture, nPatchData.a, nPatchData.b, nPatchData.c, nPatchData.d);
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nPatch = new DataTypes.NinePatch(atlasTexture, nPatchData.left, nPatchData.right, nPatchData.down, nPatchData.down);
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}
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regions[regionID] = new DataTypes.TextureAtlas.TextureAtlasRegion(regionData.name, regionData.location, nPatch, atlasTexture);
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