Modules made more useable by improving or fixing some of the drawing position logic. Variable names refactored as well.
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782ca31f15
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@ -23,12 +23,12 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// Scale of of the X axis.
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/// </summary>
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public float ScaleX { get { return (float)bounds.Width / texture.Width; } set { bounds.Width = (int)(texture.Width * value); } }
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public float ScaleX { get { return (float)situation.Width / texture.Width; } set { situation.Width = (int)(texture.Width * value); } }
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/// <summary>
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/// Scale of the Y axis.
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/// </summary>
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public float ScaleY { get { return (float)bounds.Height / texture.Height; } set { bounds.Height = (int)(texture.Height * value); } }
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public float ScaleY { get { return (float)situation.Height / texture.Height; } set { situation.Height = (int)(texture.Height * value); } }
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/// <summary>
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/// Sets scale of X and Y.
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@ -42,7 +42,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public Image(Texture2D texture)
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{
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this.texture = texture ?? throw new ArgumentException("Image requires a texture.");
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bounds = texture.Bounds;
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situation = texture.Bounds;
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}
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/// <summary>
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@ -51,7 +51,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <param name="batch">The batch to use.</param>
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public override void Draw(SpriteBatch batch)
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{
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batch.Draw(texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
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batch.Draw(texture, situation, null, color, rotation, origin, SpriteEffects.None, 0f);
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base.Draw(batch);
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}
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@ -68,7 +68,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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this.color = color;
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this.rotation = rotation;
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this.origin = origin;
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bounds = destination;
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situation = destination;
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Draw(spriteBatch);
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}
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}
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@ -74,7 +74,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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skin.GetTextureAtlasRegion(skinDefinition.upRegion, true),
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skin.GetTextureAtlasRegion(skinDefinition.disabledRegion),
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skin.GetTextureAtlasRegion(skinDefinition.selectedRegion))
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{}
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{ }
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/// <summary>
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/// Draws the button.
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@ -84,17 +84,21 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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if (disabled)
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{
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disabledTexture?.Draw(batch, bounds, color);
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disabledTexture?.Draw(batch, Boundaries, color);
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}
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else
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{
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if (pressed)
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{
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downTexture.Draw(batch, bounds, color);
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downTexture.Draw(batch, Boundaries, color);
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}
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else if (Highlighted)
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{
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highlightedTexture?.Draw(batch, Boundaries, color);
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}
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else
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{
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upTexture.Draw(batch, bounds, color);
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upTexture.Draw(batch, Boundaries, color);
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}
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}
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@ -108,7 +112,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// <returns>Whether or not to continue calling the next mouse change listener.</returns>
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public sealed override bool MouseStateChanged(MouseState state)
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{
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if (InputUtilities.MouseWithinBoundries(bounds))
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if (InputUtilities.MouseWithinBoundries(Boundaries))
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{
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if (state.LeftButton == ButtonState.Pressed)
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{
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@ -76,7 +76,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// <param name="gameTime">Snapshot of information about time for game.</param>
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public override void Update(GameTime gameTime)
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{
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text.bounds = bounds;
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text.situation = Boundaries;
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text.Update(gameTime);
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base.Update(gameTime);
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}
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@ -67,8 +67,8 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <param name="gameTime">The game time.</param>
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public override void Update(GameTime gameTime)
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{
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position.X = bounds.X;
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position.Y = bounds.Y;
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position.X = situation.X;
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position.Y = situation.Y;
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if (useEllipses) AttemptToApplyEllipsis();
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if (autoWrap) AttemptToWrapText();
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@ -84,7 +84,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <param name="batch">Batch to use.</param>
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public override void Draw(SpriteBatch batch)
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{
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batch.DrawString(font, Content, position, color, 0f, origin, scale, SpriteEffects.None, 0f);
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batch.DrawString(font, Content, position, color, 0f, default(Vector2), scale, SpriteEffects.None, 0f);
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base.Draw(batch);
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}
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@ -93,7 +93,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// </summary>
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public void AttemptToApplyEllipsis()
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{
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if (modifiedTextSize.X * scale > bounds.Width && ModifiedText.Length > ellipsis.Length + 1)
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if (modifiedTextSize.X * scale > situation.Width && ModifiedText.Length > ellipsis.Length + 1)
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{
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RemoveLineBreaks();
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StringBuilder stringBuilder = new StringBuilder(ModifiedText);
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@ -102,7 +102,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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stringBuilder.Remove(stringBuilder.Length, ellipsis.Length - 1);
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stringBuilder.Insert(stringBuilder.Length, ellipsis);
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}
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while (font.MeasureString(stringBuilder).X * scale > bounds.Width);
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while (font.MeasureString(stringBuilder).X * scale > situation.Width);
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ModifiedText = stringBuilder.ToString();
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}
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@ -114,18 +114,18 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public void AttemptToScaleFont()
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{
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if (bounds.Width < bounds.Height)
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if (situation.Width < situation.Height)
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{
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if (Math.Round(modifiedTextSize.X * scale ) != bounds.Width)
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if (Math.Round(modifiedTextSize.X * scale ) != situation.Width)
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{
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scale = bounds.Width / modifiedTextSize.X;
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scale = situation.Width / modifiedTextSize.X;
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}
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}
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else
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{
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if (Math.Round(modifiedTextSize.Y * scale ) != bounds.Height)
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if (Math.Round(modifiedTextSize.Y * scale ) != situation.Height)
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{
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scale = bounds.Height / (modifiedTextSize.Y);
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scale = situation.Height / (modifiedTextSize.Y);
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}
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}
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}
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@ -153,7 +153,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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public void AttemptToWrapText(bool unwrap = false)
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{
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if (unwrap) RemoveLineBreaks();
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if (modifiedTextSize.X * scale > bounds.Width)
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if (modifiedTextSize.X * scale > situation.Width)
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{
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ModifiedText = ModifiedText.Replace("\n", " ");
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string[] words = ModifiedText.Split(' ');
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@ -165,7 +165,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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string word = words[w];
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float scaledWidth = font.MeasureString(word).X * scale;
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if (currentScaledLineWidth + scaledWidth <= bounds.Width)
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if (currentScaledLineWidth + scaledWidth <= situation.Width)
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{
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stringBuilder.Append(word);
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currentScaledLineWidth += scaledWidth;
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@ -184,18 +184,18 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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Vector2 textSize = new Vector2(modifiedTextSize.X * scale, modifiedTextSize.Y * scale);
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if (textSize.X <= bounds.Width)
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if (textSize.X <= situation.Width)
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{
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position.X = bounds.X + (bounds.Width - textSize.X) / 2f;
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position.X = situation.X + (situation.Width - textSize.X) / 2f;
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}
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else
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{
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return false;
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}
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if (textSize.Y <= bounds.Height)
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if (textSize.Y <= situation.Height)
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{
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position.Y = bounds.Y + (bounds.Height - textSize.Y) / 2f;
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position.Y = situation.Y + (situation.Height - textSize.Y) / 2f;
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}
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else
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{
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@ -16,16 +16,16 @@ namespace RecrownedAthenaeum.UI.Modular
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/// <summary>
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/// The bounds before factoring in the origin.
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/// </summary>
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public Rectangle bounds;
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public Rectangle situation;
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/// <summary>
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/// Bounds of this module (after factoring in the origin).
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/// </summary>
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public Rectangle FinalBounds
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public Rectangle Boundaries
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{
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get
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{
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return new Rectangle((int)(bounds.X - origin.X), (int)(bounds.Y - origin.Y), bounds.Width, bounds.Height);
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return new Rectangle((int)(situation.X - origin.X), (int)(situation.Y - origin.Y), situation.Width, situation.Height);
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}
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}
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@ -120,8 +120,8 @@ namespace RecrownedAthenaeum.UI.Modular
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/// </summary>
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public void CenterOrigin()
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{
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origin.X = bounds.Width / 2f;
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origin.Y = bounds.Height / 2f;
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origin.X = situation.Width / 2f;
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origin.Y = situation.Height / 2f;
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}
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/// <summary>
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@ -131,9 +131,9 @@ namespace RecrownedAthenaeum.UI.Modular
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/// <returns>True if possible and false if not.</returns>
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public bool CenterHorizontally(Rectangle rectangle)
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{
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if (rectangle.Width >= bounds.Width)
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if (rectangle.Width >= Boundaries.Width)
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{
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bounds.X = rectangle.Width / 2 + rectangle.X;
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situation.X = rectangle.Width / 2 + situation.X;
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return true;
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}
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return false;
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@ -146,9 +146,9 @@ namespace RecrownedAthenaeum.UI.Modular
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/// <returns>True if possible.</returns>
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public bool CenterVertically(Rectangle rectangle)
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{
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if (rectangle.Height >= bounds.Height)
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if (rectangle.Height >= Boundaries.Height)
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{
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bounds.Y = rectangle.Height / 2 + rectangle.Y;
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situation.Y = rectangle.Height / 2 + situation.Y;
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return true;
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}
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return false;
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@ -49,10 +49,10 @@ namespace RecrownedAthenaeum.UI.Modular
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{
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batch.End();
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batch.Begin(effect: camera?.BasicEffect);
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scissorBounds.Width = bounds.Width;
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scissorBounds.Height = bounds.Height;
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scissorBounds.X = bounds.X;
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scissorBounds.Y = bounds.Y;
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scissorBounds.Width = situation.Width;
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scissorBounds.Height = situation.Height;
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scissorBounds.X = situation.X;
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scissorBounds.Y = situation.Y;
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Rectangle scissor = scissorBounds;
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scissorBounds = batch.GraphicsDevice.ScissorRectangle;
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batch.GraphicsDevice.ScissorRectangle = scissor;
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@ -60,13 +60,13 @@ namespace RecrownedAthenaeum.UI.Modular
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foreach (UIModule module in modules)
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{
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int offsetX = module.bounds.X;
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int offsetY = module.bounds.Y;
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module.bounds.X = bounds.X + offsetX;
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module.bounds.Y = bounds.Y + offsetY;
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int offsetX = module.situation.X;
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int offsetY = module.situation.Y;
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module.situation.X = situation.X + offsetX;
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module.situation.Y = situation.Y + offsetY;
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module.Draw(batch);
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module.bounds.X = offsetX;
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module.bounds.Y = offsetY;
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module.situation.X = offsetX;
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module.situation.Y = offsetY;
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}
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if (scissorBounds != null)
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