Progress on skin system, added skin stack.
This commit is contained in:
parent
6fdcdcf923
commit
ea8f96d877
@ -20,7 +20,7 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
/// </summary>
|
||||
/// <param name="name">Name of <see cref="Region"/> to obtain.</param>
|
||||
/// <returns><see cref="Region"/> based off name.</returns>
|
||||
public Region this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else return null; } }
|
||||
public Region this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else throw new KeyNotFoundException("Given key \"" + name + "\" does not exist."); } }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a texture atlas with given main texture as well as an array of <see cref="Region"/> to represent locations of which textures reside within the atlas. Region names will be used to refer to the regions within the dictionary.
|
||||
@ -91,9 +91,14 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
{
|
||||
texture.Dispose();
|
||||
for (int i = 0; i < dictionaryOfRegions.Count; i++)
|
||||
{
|
||||
Region region = dictionaryOfRegions.ElementAt(i).Value;
|
||||
|
||||
if (!region.Disposed)
|
||||
{
|
||||
dictionaryOfRegions.ElementAt(i).Value.Dispose();
|
||||
}
|
||||
}
|
||||
dictionaryOfRegions.Clear();
|
||||
}
|
||||
}
|
||||
@ -123,7 +128,11 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
readonly NinePatch ninepatch;
|
||||
Texture2D atlasTexture;
|
||||
Texture2D regionTexture;
|
||||
private bool disposed;
|
||||
|
||||
/// <summary>
|
||||
/// If region has already been disposed.
|
||||
/// </summary>
|
||||
public bool Disposed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// A specified region in a texture atlas.
|
||||
@ -150,12 +159,13 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
/// <param name="origin">The origin of the drawing. Ignored if is a 9patch.</param>
|
||||
public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (Disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
|
||||
if (ninepatch != null)
|
||||
{
|
||||
ninepatch.Draw(batch, destination);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
|
||||
}
|
||||
@ -168,7 +178,7 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
/// <returns>The texture of the region.</returns>
|
||||
public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (Disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
|
||||
if (regionTexture == null)
|
||||
{
|
||||
@ -195,7 +205,7 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (Disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
@ -206,11 +216,11 @@ namespace RecrownedAthenaeum.SpecialTypes
|
||||
/// <param name="disposing">Whether or not this was a user made call.</param>
|
||||
public virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && !disposed)
|
||||
if (disposing && !Disposed)
|
||||
{
|
||||
regionTexture?.Dispose();
|
||||
}
|
||||
disposed = true;
|
||||
Disposed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -55,11 +55,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
|
||||
/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
|
||||
public Button(Skin.Skin skin, string definitionName = null)
|
||||
{
|
||||
this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
|
||||
downTexture = skin.textureAtlas[skinDefinition.downRegion];
|
||||
upTexture = skin.textureAtlas[skinDefinition.upRegion];
|
||||
disabledTexture = skin.textureAtlas[skinDefinition.disabledRegion];
|
||||
highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
|
||||
skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
|
||||
downTexture = skin.GetTextureAtlasRegion(skinDefinition.downRegion);
|
||||
upTexture = skin.GetTextureAtlasRegion(skinDefinition.upRegion);
|
||||
disabledTexture = skin.GetTextureAtlasRegion(skinDefinition.disabledRegion);
|
||||
highlightedTexture = skin.GetTextureAtlasRegion(skinDefinition.selectedRegion);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -38,13 +38,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
|
||||
/// Constructs a text button using a skin and definition.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="font">The font to be used.</param>
|
||||
/// <param name="skin">The skin to use.</param>
|
||||
/// <param name="definitionName">Name of the definition for this type in the skin given.</param>
|
||||
public TextButton(string text, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
|
||||
public TextButton(string text, SpriteFont font, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
|
||||
{
|
||||
TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName, GetType());
|
||||
this.text = new Text(skin.fonts[skinDefinition.fontName], text);
|
||||
FontColor = skin.colors[skinDefinition.fontColor];
|
||||
this.text = new Text(font, text);
|
||||
FontColor = skin.GetColor(skinDefinition.fontColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -57,13 +57,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
|
||||
/// <summary>
|
||||
/// Creates a UI text object
|
||||
/// </summary>
|
||||
/// <param name="skin"></param>
|
||||
/// <param name="skinDefinitionName"></param>
|
||||
/// <param name="content"></param>
|
||||
public Text(Skin.Skin skin, string skinDefinitionName = null, string content = null) : this(skin.fonts[skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, typeof(Text)).font])
|
||||
/// <param name="skin">The skin to be used.</param>
|
||||
/// <param name="skinDefinitionName">The name of the skin's definition to use of a <see cref="TextSkinDefinition"/>.</param>
|
||||
/// <param name="font">The font to be used.</param>
|
||||
/// <param name="content">The string of text to be displayed.</param>
|
||||
public Text(Skin.Skin skin, SpriteFont font, string skinDefinitionName = null, string content = null) : this(font, content)
|
||||
{
|
||||
skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
|
||||
color = skin.colors[skinDefinition.color];
|
||||
color = skin.GetColor(skinDefinition.color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -8,11 +8,6 @@ namespace RecrownedAthenaeum.UI.Skin.Definitions
|
||||
/// </summary>
|
||||
public class TextButtonSkinDefinition : ButtonSkinDefinition
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of font from the skin to use.
|
||||
/// </summary>
|
||||
public string fontName;
|
||||
|
||||
/// <summary>
|
||||
/// Name of color from the skin to use for the font.
|
||||
/// </summary>
|
||||
|
@ -5,13 +5,11 @@ namespace RecrownedAthenaeum.UI.Skin.Definitions
|
||||
{
|
||||
class TextSkinDefinition : ISkinDefinitionData
|
||||
{
|
||||
public string font;
|
||||
public string color;
|
||||
public Type UIModuleType { get { return typeof(Text); } }
|
||||
|
||||
public TextSkinDefinition(string font, string color)
|
||||
public TextSkinDefinition(string color)
|
||||
{
|
||||
this.font = font;
|
||||
this.color = color;
|
||||
}
|
||||
}
|
||||
|
76
RecrownedAthenaeum/UI/Skin/ISkin.cs
Normal file
76
RecrownedAthenaeum/UI/Skin/ISkin.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||
|
||||
namespace RecrownedAthenaeum.UI.Skin
|
||||
{
|
||||
/// <summary>
|
||||
/// The output requirements of a skin. This allows for very customized skin systems if needed.
|
||||
/// </summary>
|
||||
public interface ISkin
|
||||
{
|
||||
/// <summary>
|
||||
/// The texture for the cursor.
|
||||
/// </summary>
|
||||
Texture2D CursorTexture { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Draws a region from the texture atlas.
|
||||
/// </summary>
|
||||
/// <param name="regionName">Region to draw.</param>
|
||||
/// <param name="color">The color to tint the region.</param>
|
||||
/// <param name="batch">The batch to use.</param>
|
||||
/// <param name="destination">The destination to draw to.</param>
|
||||
/// <param name="rotation">The rotation to use in radians.</param>
|
||||
/// <param name="origin">The origin for the rotation.</param>
|
||||
void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2));
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="Color"/> with given name of defined color;
|
||||
/// </summary>
|
||||
/// <param name="name">Name of defined color.</param>
|
||||
/// <returns>The defined color based on the name given.</returns>
|
||||
Color GetColor(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="TextureAtlas.Region"/> with given name of region.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of region.</param>
|
||||
/// <returns>The region corresponding to the name.</returns>
|
||||
TextureAtlas.Region GetTextureAtlasRegion(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an <see cref="ISkinDefinitionData"/> of the given name and type.
|
||||
/// </summary>
|
||||
/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
|
||||
/// <param name="type">The UIModule the definition defines.</param>
|
||||
/// <returns>The interface for the definition.</returns>
|
||||
ISkinDefinitionData ObtainDefinition(string definitionName, Type type);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default <see cref="ISkinDefinitionData"/> of the given parameters.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of definition the default should be coming from.</param>
|
||||
/// <returns>The default definition for the given type.</returns>
|
||||
ISkinDefinitionData ObtainDefinition(Type type);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the proper definition for the given parameters or throws exception in the case the requested definition does not exist.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Convenience to cast to the needed definition type.</typeparam>
|
||||
/// <param name="definitionName">The name of the definition.</param>
|
||||
/// <param name="type">UIModule type the definition defines.</param>
|
||||
/// <returns>The definition cast to T.</returns>
|
||||
T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default definition.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Convenience to cast to T.</typeparam>
|
||||
/// <param name="type">The type of the UIModule to retrieve the default from.</param>
|
||||
/// <returns>The default definition for the given type.</returns>
|
||||
T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData;
|
||||
}
|
||||
}
|
@ -4,36 +4,65 @@ using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace RecrownedAthenaeum.UI.Skin
|
||||
{
|
||||
/// <summary>
|
||||
/// A skin is used to group a theme which can then be applied to the UI via the use of modules.
|
||||
/// </summary>
|
||||
public class Skin
|
||||
public class Skin : IDisposable, ISkin
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture atlas containing the skins textures.
|
||||
/// Whether or not this skin is completed being built and thus ready to use.
|
||||
/// </summary>
|
||||
public readonly TextureAtlas textureAtlas;
|
||||
/// <summary>
|
||||
/// Colors stored in this skin.
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Color> colors;
|
||||
public bool Laminated { get; private set; }
|
||||
private bool disposed;
|
||||
|
||||
private TextureAtlas textureAtlas;
|
||||
|
||||
Dictionary<string, Color> colors;
|
||||
|
||||
Dictionary<Type, Dictionary<string, ISkinDefinitionData>> definitions;
|
||||
|
||||
/// <summary>
|
||||
/// The texture for the cursor.
|
||||
/// </summary>
|
||||
public virtual Texture2D CursorTexture { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a basic unfilled skin.
|
||||
/// </summary>
|
||||
/// <param name="textureAtlas">The texture atlas to use for this skin.</param>
|
||||
public Skin(TextureAtlas textureAtlas)
|
||||
/// <param name="cursorTexture">The texture the cursor will be.</param>
|
||||
public Skin(TextureAtlas textureAtlas, Texture2D cursorTexture)
|
||||
{
|
||||
this.textureAtlas = textureAtlas;
|
||||
this.CursorTexture = cursorTexture;
|
||||
colors = new Dictionary<string, Color>();
|
||||
definitions = new Dictionary<Type, Dictionary<string, ISkinDefinitionData>>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="TextureAtlas.Region"/> with given name of region.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of region.</param>
|
||||
/// <returns>The region corresponding to the name.</returns>
|
||||
public virtual TextureAtlas.Region GetTextureAtlasRegion(string name)
|
||||
{
|
||||
return textureAtlas[name];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a <see cref="Color"/> with given name of defined color;
|
||||
/// </summary>
|
||||
/// <param name="name">Name of defined color.</param>
|
||||
/// <returns>The defined color based on the name given.</returns>
|
||||
public virtual Color GetColor(string name)
|
||||
{
|
||||
return colors[name];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draws a region from the texture atlas.
|
||||
/// </summary>
|
||||
@ -43,8 +72,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// <param name="destination">The destination to draw to.</param>
|
||||
/// <param name="rotation">The rotation to use in radians.</param>
|
||||
/// <param name="origin">The origin for the rotation.</param>
|
||||
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
||||
public virtual void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
|
||||
}
|
||||
|
||||
@ -54,10 +84,12 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// <param name="definitionName">Name of definition of the <paramref name="type"/></param>
|
||||
/// <param name="type">The UIModule the definition defines.</param>
|
||||
/// <returns>The interface for the definition.</returns>
|
||||
public ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
||||
public virtual ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (!Laminated) throw new InvalidOperationException("Skin has yet to be laminated yet.");
|
||||
if (definitionName == null) definitionName = "default";
|
||||
if (!definitions.ContainsKey(type) || !definitions[type].ContainsKey(definitionName)) throw new ArgumentException("Could not find skin of type " + type.Name + " with name " + definitionName);
|
||||
if (!definitions.ContainsKey(type) || !definitions[type].ContainsKey(definitionName)) throw new KeyNotFoundException("Could not find skin of type " + type.Name + " with name " + definitionName);
|
||||
return definitions[type][definitionName];
|
||||
}
|
||||
|
||||
@ -66,8 +98,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// </summary>
|
||||
/// <param name="type">The type of definition the default should be coming from.</param>
|
||||
/// <returns>The default definition for the given type.</returns>
|
||||
public ISkinDefinitionData ObtainDefinition(Type type)
|
||||
public virtual ISkinDefinitionData ObtainDefinition(Type type)
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
return ObtainDefinition(null, type);
|
||||
}
|
||||
|
||||
@ -78,8 +111,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// <param name="definitionName">The name of the definition.</param>
|
||||
/// <param name="type">UIModule type the definition defines.</param>
|
||||
/// <returns>The definition cast to T.</returns>
|
||||
public T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
||||
public virtual T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (definitionName == null) definitionName = "default";
|
||||
return (T)ObtainDefinition(definitionName, type);
|
||||
}
|
||||
@ -90,8 +124,9 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// <typeparam name="T">Convenience to cast to T.</typeparam>
|
||||
/// <param name="type">The type of the UIModule to retrieve the default from.</param>
|
||||
/// <returns>The default definition for the given type.</returns>
|
||||
public T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
||||
public virtual T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
return ObtainDefinition<T>(null, type);
|
||||
}
|
||||
|
||||
@ -100,8 +135,10 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// </summary>
|
||||
/// <param name="definitionName">The name of the definition.</param>
|
||||
/// <param name="skinDefinition">The definition itself.</param>
|
||||
public void AddDefinition(string definitionName, ISkinDefinitionData skinDefinition)
|
||||
public virtual void AddDefinition(string definitionName, ISkinDefinitionData skinDefinition)
|
||||
{
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
if (Laminated) throw new InvalidOperationException("This object has been laminated and cannot be edited.");
|
||||
if (!definitions.ContainsKey(skinDefinition.UIModuleType))
|
||||
{
|
||||
definitions.Add(skinDefinition.UIModuleType, new Dictionary<string, ISkinDefinitionData>());
|
||||
@ -111,19 +148,55 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the definition.
|
||||
/// Adds color to skin.
|
||||
/// </summary>
|
||||
/// <param name="definitionName">The name of the definition.</param>
|
||||
/// <param name="definitionType">The type of the definition.</param>
|
||||
public void RemoveDefinition(string definitionName, Type definitionType)
|
||||
/// <param name="name"></param>
|
||||
/// <param name="color"></param>
|
||||
public virtual void AddColor(string name, Color color)
|
||||
{
|
||||
if (definitions.ContainsKey(definitionType) && definitions[definitionType].ContainsKey(definitionName))
|
||||
if (Laminated) throw new InvalidOperationException("This object has been laminated and cannot be edited.");
|
||||
colors.Add(name, color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Laminates the skin. Making sure no more additions are done and sets the skin to be ready for use.
|
||||
/// Needs to be called before any use of skin. Building skin needs to be done before lamination.
|
||||
/// </summary>
|
||||
public void Laminate()
|
||||
{
|
||||
definitions[definitionType].Remove(definitionName);
|
||||
} else
|
||||
Laminated = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes <see cref="textureAtlas"/> and the <see cref="Texture2D"/> holding the cursor texture.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
throw new ArgumentException("a definition of type " + definitionType.Name + " with a name of " + definitionName + " does not exist.");
|
||||
}
|
||||
if (disposed) throw new ObjectDisposedException(GetType().Name);
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overridable dispose function.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true when it's a user call to dispose.</param>
|
||||
public virtual void Dispose(bool disposing)
|
||||
{
|
||||
disposed = true;
|
||||
if (disposing && !disposed)
|
||||
{
|
||||
textureAtlas.Dispose();
|
||||
CursorTexture.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destructor. Calls the dispose with false.
|
||||
/// </summary>
|
||||
~Skin()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,8 +2,9 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Newtonsoft.Json;
|
||||
using RecrownedAthenaeum.Pipeline;
|
||||
using RecrownedAthenaeum.Serializable;
|
||||
using RecrownedAthenaeum.Data;
|
||||
using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
@ -16,10 +17,29 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
public class SkinManager
|
||||
{
|
||||
private const string EXTENSION = ".rbskin";
|
||||
|
||||
private readonly MergedSkin mergedSkin = new MergedSkin();
|
||||
|
||||
/// <summary>
|
||||
/// the skin that favors the selected skin, but still has a fallback to the default skin in case anything is missing.
|
||||
/// </summary>
|
||||
public ISkin Skin { get { return mergedSkin; } }
|
||||
|
||||
/// <summary>
|
||||
/// The user selected skin.
|
||||
/// </summary>
|
||||
public ISkin SelectedSkin { get { return mergedSkin.mainSkin; } set { mergedSkin.mainSkin = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// The fallback skin in case the selected skin doesn't cover a specific definition or color.
|
||||
/// </summary>
|
||||
public ISkin BaseSkin { get { return mergedSkin.alternateSkin; } set { mergedSkin.alternateSkin = value; } }
|
||||
|
||||
/// <summary>
|
||||
/// The directory that contains the skins.
|
||||
/// </summary>
|
||||
public string skinsDirectory;
|
||||
|
||||
List<string> skinPaths = new List<string>();
|
||||
|
||||
/// <summary>
|
||||
@ -49,27 +69,43 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
/// Generate skin from skin data.
|
||||
/// </summary>
|
||||
/// <param name="skinData">The skin data to generate skin from.</param>
|
||||
/// <param name="path">The path pointing the ".rbskin" file.</param>
|
||||
/// <param name="path">The path pointing to the file with the extension "<see cref="EXTENSION"/>".</param>
|
||||
/// <param name="graphicsDevice">The graphics device to generate the texture.</param>
|
||||
/// <returns>The skin generated from the skin data.</returns>
|
||||
public Skin GenerateSkinFromData(SkinData skinData, string path, GraphicsDevice graphicsDevice)
|
||||
{
|
||||
TextureAtlasDataReader textureAtlasDataReader = new TextureAtlasDataReader();
|
||||
DirectoryInfo parentFolder = Directory.GetParent(path);
|
||||
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(parentFolder.FullName + "/" + skinData.nameOfTextureAtlas);
|
||||
FileInfo[] skinFiles = Directory.GetParent(path).GetFiles();
|
||||
Dictionary<string, string> fileNameWithPath = new Dictionary<string, string>();
|
||||
for (int i = 0; i < skinFiles.Length; i++)
|
||||
{
|
||||
fileNameWithPath.Add(skinFiles[i].Name, skinFiles[i].FullName);
|
||||
}
|
||||
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(fileNameWithPath[skinData.nameOfTextureAtlas]);
|
||||
Texture2D atlasTexture;
|
||||
using (FileStream stream = new FileStream(parentFolder.FullName + "/" + atlasData.textureName, FileMode.Open))
|
||||
using (FileStream stream = new FileStream(fileNameWithPath[atlasData.textureName], FileMode.Open))
|
||||
{
|
||||
atlasTexture = Texture2D.FromStream(graphicsDevice, stream);
|
||||
}
|
||||
TextureAtlas.Region[] regions = textureAtlasDataReader.GenerateAtlasRegionsFromData(atlasData, atlasTexture);
|
||||
|
||||
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions));
|
||||
TextureAtlas textureAtlas = new TextureAtlas(atlasTexture, regions);
|
||||
Texture2D cursorTexture;
|
||||
if (Path.HasExtension(skinData.cursorTextureName) && fileNameWithPath.ContainsKey(skinData.cursorTextureName))
|
||||
{
|
||||
using (FileStream stream = new FileStream(fileNameWithPath[skinData.cursorTextureName], FileMode.Open))
|
||||
{
|
||||
cursorTexture = Texture2D.FromStream(graphicsDevice, stream);
|
||||
}
|
||||
} else
|
||||
{
|
||||
cursorTexture = textureAtlas[skinData.cursorTextureName].AsTexture2D(graphicsDevice);
|
||||
}
|
||||
Skin skin = new Skin(new TextureAtlas(atlasTexture, regions), cursorTexture);
|
||||
|
||||
for (int i = 0; i < skinData.colors.Length; i++)
|
||||
{
|
||||
SkinData.ColorData colorData = skinData.colors[i];
|
||||
skin.colors.Add(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
|
||||
skin.AddColor(colorData.name, new Color(colorData.r, colorData.g, colorData.b, colorData.a));
|
||||
}
|
||||
|
||||
for (int i = 0; i < skinData.definitions.Length; i++)
|
||||
@ -100,5 +136,6 @@ namespace RecrownedAthenaeum.UI.Skin
|
||||
|
||||
return skins;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
138
RecrownedAthenaeum/UI/Skin/SkinStack.cs
Normal file
138
RecrownedAthenaeum/UI/Skin/SkinStack.cs
Normal file
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using RecrownedAthenaeum.SpecialTypes;
|
||||
using RecrownedAthenaeum.UI.Skin.Definitions;
|
||||
|
||||
namespace RecrownedAthenaeum.UI.Skin
|
||||
{
|
||||
internal class MergedSkin : ISkin
|
||||
{
|
||||
/// <summary>
|
||||
/// The skin to try to use first.
|
||||
/// </summary>
|
||||
public ISkin mainSkin;
|
||||
|
||||
/// <summary>
|
||||
/// The fallback skin.
|
||||
/// </summary>
|
||||
public ISkin alternateSkin;
|
||||
|
||||
public Texture2D CursorTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mainSkin.CursorTexture != null) return mainSkin.CursorTexture;
|
||||
return alternateSkin.CursorTexture;
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
|
||||
{
|
||||
try
|
||||
{
|
||||
mainSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||
} catch (KeyNotFoundException)
|
||||
{
|
||||
alternateSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||
} catch (NullReferenceException)
|
||||
{
|
||||
alternateSkin.Draw(regionName, color, batch, destination, rotation, origin);
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetColor(string name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.GetColor(name);
|
||||
} catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.GetColor(name);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.GetColor(name);
|
||||
}
|
||||
}
|
||||
|
||||
public TextureAtlas.Region GetTextureAtlasRegion(string name)
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.GetTextureAtlasRegion(name);
|
||||
} catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.GetTextureAtlasRegion(name);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.GetTextureAtlasRegion(name);
|
||||
}
|
||||
}
|
||||
|
||||
public ISkinDefinitionData ObtainDefinition(string definitionName, Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.ObtainDefinition(definitionName, type);
|
||||
} catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition(definitionName, type);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition(definitionName, type);
|
||||
}
|
||||
}
|
||||
|
||||
public ISkinDefinitionData ObtainDefinition(Type type)
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.ObtainDefinition(type);
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition(type);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition(type);
|
||||
}
|
||||
}
|
||||
|
||||
public T ObtainDefinition<T>(string definitionName, Type type) where T : ISkinDefinitionData
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.ObtainDefinition<T>(definitionName, type);
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition<T>(definitionName, type);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition<T>(definitionName, type);
|
||||
}
|
||||
}
|
||||
|
||||
public T ObtainDefinition<T>(Type type) where T : ISkinDefinitionData
|
||||
{
|
||||
try
|
||||
{
|
||||
return mainSkin.ObtainDefinition<T>(type);
|
||||
}
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition<T>(type);
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
return alternateSkin.ObtainDefinition<T>(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user