Progress on skin system, added skin stack.
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@@ -57,13 +57,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// Creates a UI text object
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/// </summary>
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/// <param name="skin"></param>
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/// <param name="skinDefinitionName"></param>
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/// <param name="content"></param>
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public Text(Skin.Skin skin, string skinDefinitionName = null, string content = null) : this(skin.fonts[skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, typeof(Text)).font])
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/// <param name="skin">The skin to be used.</param>
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/// <param name="skinDefinitionName">The name of the skin's definition to use of a <see cref="TextSkinDefinition"/>.</param>
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/// <param name="font">The font to be used.</param>
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/// <param name="content">The string of text to be displayed.</param>
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public Text(Skin.Skin skin, SpriteFont font, string skinDefinitionName = null, string content = null) : this(font, content)
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{
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skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
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color = skin.colors[skinDefinition.color];
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color = skin.GetColor(skinDefinition.color);
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}
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/// <summary>
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