Progress on skin system, added skin stack.
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@@ -55,11 +55,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
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public Button(Skin.Skin skin, string definitionName = null)
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{
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this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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downTexture = skin.textureAtlas[skinDefinition.downRegion];
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upTexture = skin.textureAtlas[skinDefinition.upRegion];
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disabledTexture = skin.textureAtlas[skinDefinition.disabledRegion];
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highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
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skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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downTexture = skin.GetTextureAtlasRegion(skinDefinition.downRegion);
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upTexture = skin.GetTextureAtlasRegion(skinDefinition.upRegion);
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disabledTexture = skin.GetTextureAtlasRegion(skinDefinition.disabledRegion);
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highlightedTexture = skin.GetTextureAtlasRegion(skinDefinition.selectedRegion);
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}
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/// <summary>
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@@ -38,13 +38,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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/// Constructs a text button using a skin and definition.
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/// </summary>
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/// <param name="text">The text to display.</param>
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/// <param name="font">The font to be used.</param>
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/// <param name="skin">The skin to use.</param>
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/// <param name="definitionName">Name of the definition for this type in the skin given.</param>
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public TextButton(string text, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
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public TextButton(string text, SpriteFont font, Skin.Skin skin, string definitionName = null) : base(skin, definitionName)
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{
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TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName, GetType());
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this.text = new Text(skin.fonts[skinDefinition.fontName], text);
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FontColor = skin.colors[skinDefinition.fontColor];
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this.text = new Text(font, text);
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FontColor = skin.GetColor(skinDefinition.fontColor);
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}
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/// <summary>
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@@ -57,13 +57,14 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// Creates a UI text object
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/// </summary>
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/// <param name="skin"></param>
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/// <param name="skinDefinitionName"></param>
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/// <param name="content"></param>
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public Text(Skin.Skin skin, string skinDefinitionName = null, string content = null) : this(skin.fonts[skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, typeof(Text)).font])
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/// <param name="skin">The skin to be used.</param>
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/// <param name="skinDefinitionName">The name of the skin's definition to use of a <see cref="TextSkinDefinition"/>.</param>
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/// <param name="font">The font to be used.</param>
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/// <param name="content">The string of text to be displayed.</param>
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public Text(Skin.Skin skin, SpriteFont font, string skinDefinitionName = null, string content = null) : this(font, content)
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{
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skinDefinition = skin.ObtainDefinition<TextSkinDefinition>(skinDefinitionName, GetType());
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color = skin.colors[skinDefinition.color];
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color = skin.GetColor(skinDefinition.color);
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}
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/// <summary>
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