diff --git a/RecrownedGTK/Graphics/NinePatch.cs b/RecrownedGTK/Graphics/NinePatch.cs
deleted file mode 100644
index a6cbb17..0000000
--- a/RecrownedGTK/Graphics/NinePatch.cs
+++ /dev/null
@@ -1,130 +0,0 @@
-using RecrownedGTK.Graphics.Render;
-using System;
-using OpenTK;
-using OpenTK.Graphics;
-
-namespace RecrownedGTK.Graphics
-{
- ///
- /// An object that represents a ninepatch.
- ///
- public class NinePatch : ISpecialDrawable
- {
- ///
- /// Dimensions in ninepatch. May also represent position in texture atlas.
- ///
- public Rectangle textureRegion;
- readonly Texture2D texture;
- readonly int left, right, bottom, top;
-
- Rectangle[] sourcePatches;
-
- ///
- /// A nine patch object.
- ///
- /// Texture used for the nine patch. Dimensions must be greater than their sum border counter parts. If used as part of texture atlas, the texture should be the texture of the entire atlas.
- /// Left side.
- /// Right side.
- /// Bottom side.
- /// Top side.
- /// The dimensions and potentially the coordinates of the rectangle on an atlas. If left to default of null, will only be set to texture bounds.
- public NinePatch(Texture2D texture, int left, int right, int bottom, int top, Rectangle? textureBounds = null)
- {
- this.texture = texture;
- if (textureBounds.HasValue) textureRegion = textureBounds.Value; else textureRegion = texture.Bounds;
- if (left + right >= textureRegion.Width) throw new ArgumentOutOfRangeException("left and right values cannot be greater than or equal to the width of region. Left value is " + left + " and right value is " + right + ". Bounds of texture are: " + textureRegion);
- if (bottom + top >= textureRegion.Height) throw new ArgumentOutOfRangeException("Bottom and top values cannot be greater than or equal to the width of region. Bottom value is " + bottom + " and top value is " + top + ".");
- this.left = left;
- this.right = right;
- this.bottom = bottom;
- this.top = top;
-
- Rectangle[] patches =
-{
- new Rectangle(0, 0, left, bottom),
- new Rectangle(left, 0, textureRegion.Width - left - right, bottom),
- new Rectangle(textureRegion.Width - right, 0, right, bottom),
- new Rectangle(0, bottom, left, textureRegion.Height - top - bottom),
- new Rectangle(left, bottom, textureRegion.Width - left - right, textureRegion.Height - bottom - top),
- new Rectangle(textureRegion.Width - right, bottom, right, textureRegion.Height - top - bottom),
- new Rectangle(0, textureRegion.Height - top, left, top),
- new Rectangle(left, textureRegion.Height - top, textureRegion.Width - left - right, top),
- new Rectangle(textureRegion.Width - right, textureRegion.Height - top, right, top),
- };
-
- for (int i = 0; i < patches.Length; i++)
- {
- patches[i].X += textureRegion.X;
- patches[i].Y += textureRegion.Y;
- }
-
- sourcePatches = patches;
-
- }
-
- private Rectangle[] GenenerateDestinationRectangles(int width, int height)
- {
- Rectangle[] patches =
- {
- new Rectangle(0, 0, left, bottom),
- new Rectangle(left, 0, width - left - right, bottom),
- new Rectangle(width -right, 0, right, bottom),
- new Rectangle(0, bottom, left, height - bottom - top),
- new Rectangle(left, bottom, width - left - right, height - top - bottom),
- new Rectangle(width - right, bottom, right, height - top - bottom),
- new Rectangle(0, height - top, left, top),
- new Rectangle(left, height - top, width - left - right, top),
- new Rectangle(width - right, height - top, right, top),
- };
- return patches;
- }
-
- ///
- /// Draws the ninepatch.
- ///
- /// Batch to use.
- /// The color of the patch.
- /// Where to the patch.
- public void Draw(ConsistentSpriteBatch spriteBatch, Color4 color, Rectangle destination)
- {
- try
- {
- spriteBatch.End();
- } catch (InvalidOperationException)
- {
- throw new InvalidOperationException("Begin must be called to draw a nine patch!");
- }
-
- spriteBatch.BeginWithoutSaving(samplerState: SamplerState.PointClamp);
-
- Rectangle[] destinations = GenenerateDestinationRectangles(destination.Width, destination.Height);
- for (int i = 0; i < destinations.Length; i++)
- {
- destinations[i].X += destination.X;
- destinations[i].Y += destination.Y;
- spriteBatch.Draw(texture, destinations[i], sourcePatches[i], color);
- }
- spriteBatch.End();
-
- spriteBatch.Begin();
- }
-
- ///
- ///
- /// Spritebatch to use.
- /// The destination to draw the patch.
- /// The tint for each patch.
- /// Not considered for 9patches.
- /// Not considered for 9patches.
- public void Draw(ConsistentSpriteBatch spriteBatch, Rectangle destination, Color4 color, float rotation = 0, Vector2 origin = default(Vector2))
- {
- if (rotation != 0) throw new NotImplementedException("Ninepatches can't be rotated.");
- if (origin != default(Vector2))
- {
- destination.X -= (int)origin.X;
- destination.Y -= (int)origin.Y;
- }
- Draw(spriteBatch, color, destination);
- }
- }
-}
diff --git a/RecrownedGTK/Graphics/TextureAtlas.cs b/RecrownedGTK/Graphics/TextureAtlas.cs
deleted file mode 100644
index 5f0dbb8..0000000
--- a/RecrownedGTK/Graphics/TextureAtlas.cs
+++ /dev/null
@@ -1,236 +0,0 @@
-using RecrownedGTK.Graphics.Render;
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using OpenTK;
-using OpenTK.Graphics;
-
-namespace RecrownedGTK.Graphics
-{
- ///
- /// Holds information about an image file that contains various textures in various regions in the file.
- ///
- public class TextureAtlas : IDisposable
- {
- private Texture2D texture;
- private bool disposed;
- private Dictionary dictionaryOfRegions = new Dictionary();
-
- ///
- /// Given a name, can return a .
- ///
- /// Name of to obtain.
- /// based off name.
- public Region this[string name] { get { if (name != null && dictionaryOfRegions.ContainsKey(name)) return dictionaryOfRegions[name]; else throw new KeyNotFoundException("Given key \"" + name + "\" does not exist."); } }
-
- ///
- /// Creates a texture atlas with given main texture as well as an array of to represent locations of which textures reside within the atlas. Region names will be used to refer to the regions within the dictionary.
- ///
- /// The texture representing the overall atlas.
- /// The sub regions that represent the individual textures.
- public TextureAtlas(Texture2D texture, Region[] regions)
- {
- this.texture = texture;
- foreach (Region region in regions)
- {
- dictionaryOfRegions.Add(region.name, region);
- }
- }
-
- ///
- /// Creates a texture region given a dictionary of regions keyed to strings that can be used to refer to them.
- ///
- /// The texture representing the overall atlas.
- ///
- public TextureAtlas(Texture2D texture, Dictionary dictionaryOfRegions)
- {
- this.texture = texture;
- this.dictionaryOfRegions = dictionaryOfRegions;
- }
-
- ///
- /// Draw the region given by a string in the atlas onto a destination rectangle.
- ///
- /// Name of region to draw.
- /// SpriteBatch to be used.
- /// The location to draw this region.
- /// Color to use.
- /// Rotation of texture drawn.
- /// Origin used by rotation.
- public void Draw(string name, ConsistentSpriteBatch batch, Rectangle destination, Color4 color = default(Color4), float rotation = 0, Vector2 origin = new Vector2())
- {
- dictionaryOfRegions[name].Draw(batch, destination, color, rotation, origin);
- }
-
- ///
- /// Creates or obtains a previously created texture of a region.
- ///
- /// Name of region.
- /// graphics device to be used to generate the texture.
- /// The texture from the region.
- public Texture2D ObtainRegionAsTexture(string name, GraphicsDevice graphicsDevice)
- {
- return dictionaryOfRegions[name].AsTexture2D(graphicsDevice);
- }
-
- ///
- /// Whether or not this atlas contains the given region name.
- ///
- /// The name of the region to check for.
- /// True if this atlas does contain the region given by name.
- public bool ContainsRegion(string regionName)
- {
- return dictionaryOfRegions.ContainsKey(regionName);
- }
-
- ///
- /// Disposes unmanaged resources for the texture atlas.
- ///
- public void Dispose()
- {
- Dispose(true);
- }
-
- ///
- /// Overridable disposal method.
- ///
- /// Only true if user calls
- public virtual void Dispose(bool disposing)
- {
- disposed = true;
- if (!disposed && disposing)
- {
- texture.Dispose();
- for (int i = 0; i < dictionaryOfRegions.Count; i++)
- {
- Region region = dictionaryOfRegions.ElementAt(i).Value;
-
- if (!region.Disposed)
- {
- dictionaryOfRegions.ElementAt(i).Value.Dispose();
- }
- }
- dictionaryOfRegions.Clear();
- }
- }
-
- ///
- /// Destructor.
- ///
- ~TextureAtlas()
- {
- Dispose(false);
- }
-
- ///
- /// A region of a .
- ///
- public class Region : ISpecialDrawable, IDisposable
- {
- ///
- /// The name of the region. Mostly used to be refered to within the context of a .
- ///
- public readonly string name;
-
- ///
- /// The location and dimensions of where the original texture resides on the texture representing the atlas.
- ///
- public readonly Rectangle sourceRectangle;
- readonly NinePatch ninepatch;
- Texture2D atlasTexture;
- Texture2D regionTexture;
-
- ///
- /// If region has already been disposed.
- ///
- public bool Disposed { get; private set; }
-
- ///
- /// A specified region in a texture atlas.
- ///
- /// Name of region.
- /// The location of the region on the atlas.
- /// A definition for the region.
- /// The texture that holds the image data for the atlas.
- public Region(string name, Rectangle sourceRegion, NinePatch ninePatch, Texture2D atlasTexture)
- {
- this.atlasTexture = atlasTexture ?? throw new ArgumentNullException("Name parameters can be null.");
- this.name = name ?? throw new ArgumentNullException("Name parameters can be null.");
- sourceRectangle = sourceRegion;
- ninepatch = ninePatch;
- }
-
- ///
- /// Draws the region. If ninepatch, rotation and origin are ignored.
- ///
- /// The batch to use. Should be began.
- /// The destination rectangle to draw to.
- /// The color to use.
- /// Rotation of the final drawing. Ignored if is a 9patch.
- /// The origin of the drawing. Ignored if is a 9patch.
- public void Draw(ConsistentSpriteBatch batch, Rectangle destination, Color4 color, float rotation = 0, Vector2 origin = default(Vector2))
- {
- if (Disposed) throw new ObjectDisposedException(GetType().Name);
-
- if (ninepatch != null)
- {
- ninepatch.Draw(batch, color, destination);
- }
- else
- {
- batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
- }
- }
-
- ///
- /// Create or obtains a previously created texture of this region.
- ///
- /// The graphics device to use to create the texture.
- /// The texture of the region.
- public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
- {
- if (Disposed) throw new ObjectDisposedException(GetType().Name);
-
- if (regionTexture == null)
- {
- Color4[] data = new Color4[sourceRectangle.Width * sourceRectangle.Height];
- regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
- atlasTexture.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
- regionTexture.SetData(data);
- }
- return regionTexture;
- }
-
- ///
- /// Call this to dispose.
- ///
- public void Dispose()
- {
- if (Disposed) throw new ObjectDisposedException(GetType().Name);
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- ///
- /// Overridable dispose.
- ///
- /// Whether or not this was a user made call.
- public virtual void Dispose(bool disposing)
- {
- if (disposing && !Disposed)
- {
- regionTexture?.Dispose();
- }
- Disposed = true;
- }
-
- ///
- /// Destructor.
- ///
- ~Region()
- {
- Dispose(false);
- }
- }
- }
-}