Asset loading structure complete.
Loads information from loader. information creates useable. Minor folder restructuring. Untested.
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@ -1,8 +1,31 @@
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using System;
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using System.Collections.Generic;
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using RecrownedGTK.AssetsSystem.Information;
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using RecrownedGTK.AssetsSystem.Loaders;
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namespace RecrownedGTK.AssetsSystem {
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public class AssetLoader {
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public T Load<T>(string path) {
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throw new System.NotImplementedException();
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//TODO Implement a method of loading.
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private readonly Dictionary<Type, ILoader> typeLoaders;
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public AssetLoader() {
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typeLoaders = new Dictionary<Type, ILoader>();
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}
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public void AddLoaderResolver(Type type, ILoader loader) {
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if (typeLoaders.ContainsKey(type)) {
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throw new InvalidOperationException(String.Format("The type {0} already exists in this resolver.", type));
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}
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typeLoaders.Add(type, loader);
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}
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public void RemoveLoaderResolver(Type type) {
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if (!typeLoaders.ContainsKey(type)) {
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throw new InvalidOperationException(String.Format("The type {0} doesn't exist in this resolver.", type));
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}
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typeLoaders.Remove(type);
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}
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public IInfo Load(string path, Type type) {
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if (!typeLoaders.ContainsKey(type)) {
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throw new InvalidOperationException(String.Format("The type {0} doesn't exist in this resolver.", type));
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}
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return typeLoaders[type].load(path);
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}
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}
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}
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using RecrownedGTK.AssetsSystem.Information;
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namespace RecrownedGTK.AssetsSystem
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{
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@ -11,7 +12,6 @@ namespace RecrownedGTK.AssetsSystem
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public class AssetManager
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{
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private AssetLoader assetLoader;
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Thread thread;
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readonly Queue<ContentData> queue;
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Dictionary<string, IDisposable> assets;
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/// <summary>
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@ -45,6 +45,7 @@ namespace RecrownedGTK.AssetsSystem
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queue = new Queue<ContentData>();
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contentPathModifier = new Dictionary<Type, IAssetPathResolver>();
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}
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/// <summary>
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/// Adds a <see cref="IContentPathResolver"/> to this handler.
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/// </summary>
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@ -53,6 +54,7 @@ namespace RecrownedGTK.AssetsSystem
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public void AddContentPathResolver(Type assetType, IAssetPathResolver contentResolver) {
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contentPathModifier.Add(assetType, contentResolver);
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}
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/// <summary>
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/// Removes the <see cref="IContentPathResolver"/> for the key.
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/// </summary>
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@ -60,6 +62,7 @@ namespace RecrownedGTK.AssetsSystem
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public void RemoveContentResolver(Type assetType) {
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contentPathModifier.Remove(assetType);
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}
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private void Load(string assetName, Type type, bool usePathModifier)
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{
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Debug.WriteLine("Loading asset: " + assetName);
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@ -77,7 +80,7 @@ namespace RecrownedGTK.AssetsSystem
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}
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path = handler.Modify(assetName);
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}
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assets.Add(assetName, assetLoader.Load<IDisposable>(path));
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assets.Add(assetName, assetLoader.Load(path, type).CreateUseable());
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}
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@ -109,6 +112,7 @@ namespace RecrownedGTK.AssetsSystem
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{
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queue.Enqueue(new ContentData(assetName, typeof(T), usePathModifier));
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Debug.WriteLine("Queued asset: " + assetName);
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Update();
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}
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else
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{
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@ -122,12 +126,15 @@ namespace RecrownedGTK.AssetsSystem
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/// </summary>
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public void Update()
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{
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if (queue.Count > 0 && (thread == null || !thread.IsAlive))
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if (queue.Count > 0 && !running)
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{
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thread = new Thread(LoadBatch);
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thread.Start();
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ThreadPool.QueueUserWorkItem(LoadBatchCallback);
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}
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}
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private void LoadBatchCallback(object info) {
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LoadBatch();
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}
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private void LoadBatch()
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{
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@ -146,6 +153,7 @@ namespace RecrownedGTK.AssetsSystem
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}
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running = false;
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}
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/// <summary>
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/// Removes the asset from the list of assets in the system.
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/// Cannot remove from queue.
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9
RecrownedGTK/AssetsSystem/Information/IInfo.cs
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9
RecrownedGTK/AssetsSystem/Information/IInfo.cs
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@ -0,0 +1,9 @@
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using System;
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namespace RecrownedGTK.AssetsSystem.Information {
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public interface IInfo
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{
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Type type {get;}
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IDisposable CreateUseable();
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}
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}
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@ -1,4 +1,4 @@
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namespace RecrownedGTK.Pipeline.Information {
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namespace RecrownedGTK.AssetsSystem.Information {
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public struct NinePatchInfo {
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public int leftBound, rightBound, bottomBound, topBound;
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public string name;
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24
RecrownedGTK/AssetsSystem/Information/TextureInfo.cs
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24
RecrownedGTK/AssetsSystem/Information/TextureInfo.cs
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@ -0,0 +1,24 @@
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using System;
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using RecrownedGTK.Graphics;
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namespace RecrownedGTK.AssetsSystem.Information {
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public struct TextureInfo : IInfo {
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public string name;
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public byte[] textureData;
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int width, height;
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public Type type => typeof(TextureData);
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public TextureInfo(string name, int width, int height, byte[] textureData) {
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this.name = name;
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this.width = width;
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this.height = height;
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this.textureData = textureData;
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}
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public IDisposable CreateUseable()
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{
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TextureData data = new TextureData(textureData, width, height);
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return data;
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}
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}
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}
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@ -1,6 +1,6 @@
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using RecrownedGTK.Types;
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namespace RecrownedGTK.Pipeline.Information {
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namespace RecrownedGTK.AssetsSystem.Information {
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public struct TextureMapInfo {
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public string pathToMap;
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public MapRegionInfo[] regionInfos;
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8
RecrownedGTK/AssetsSystem/Loaders/ILoader.cs
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8
RecrownedGTK/AssetsSystem/Loaders/ILoader.cs
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@ -0,0 +1,8 @@
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using System;
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using RecrownedGTK.AssetsSystem.Information;
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namespace RecrownedGTK.AssetsSystem.Loaders {
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public interface ILoader
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{
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IInfo load(string path);
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}
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}
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41
RecrownedGTK/AssetsSystem/Loaders/TextureLoader.cs
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41
RecrownedGTK/AssetsSystem/Loaders/TextureLoader.cs
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@ -0,0 +1,41 @@
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using System;
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using System.Drawing;
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using System.IO;
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using RecrownedGTK.AssetsSystem.Information;
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using RecrownedGTK.Graphics;
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namespace RecrownedGTK.AssetsSystem.Loaders {
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public class TextureLoader : ILoader
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{
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public IInfo load(string path)
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{
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int width;
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int height;
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byte[] textureData = LoadPNG(path, out width, out height);
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TextureInfo info = new TextureInfo(Path.GetFileName(path), width, height, textureData);
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return info;
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}
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/// <summary>
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///Load PNG data to this texture representation.
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///
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/// Decodes the PNG into a byte array to be stored.
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/// </summary>
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/// <param name="path">The path to the PNG file to be represented.</param>
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/// <param name="width">Outputs the width of the PNG file.</param>
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/// <param name="height">Outputs the height of the PNG file.</param>
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/// <returns>A byte array representing the PNG.</returns>
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private byte[] LoadPNG(string path, out int width, out int height) {
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byte[] textureData = null;
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using (FileStream file = new FileStream(path, FileMode.Open)) {
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using (Bitmap bitmap = new Bitmap(file)) {
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ImageConverter converter = new ImageConverter();
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textureData = (byte[]) converter.ConvertTo(bitmap, typeof(byte[]));
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width = bitmap.Width;
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height = bitmap.Height;
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}
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}
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return textureData;
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}
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}
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}
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