Added VAO handler (attribute saving handler).
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39
RecrownedAthenaeum/Graphics/VertexArrayHandle.cs
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39
RecrownedAthenaeum/Graphics/VertexArrayHandle.cs
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using System;
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using OpenTK.Graphics.OpenGL;
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namespace RecrownedAthenaeum.Graphics {
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public class VertexArrayHandle : IDisposable {
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private bool disposed;
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private int handle;
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private bool begun;
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public VertexArrayHandle() {
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handle = GL.GenVertexArray();
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}
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public void Begin() {
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if (begun) throw new InvalidOperationException("The VertexArrayHandle has already been started.");
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GL.BindVertexArray(handle);
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begun = true;
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}
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public void End() {
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if (!begun) throw new InvalidOperationException("The VertexArrayHandle has never been started.");
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GL.BindVertexArray(0);
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begun = false;
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}
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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if (disposed) return;
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if (disposing) {
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}
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GL.BindVertexArray(0);
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GL.DeleteVertexArray(handle);
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disposed = true;
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}
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~VertexArrayHandle() {
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Dispose(false);
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}
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}
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}
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