namespace refactor & progress on texture atlas

This commit is contained in:
2018-12-04 07:45:09 -06:00
parent 698dd9d2f0
commit b4ddd73f67
28 changed files with 95 additions and 52 deletions

View File

@@ -6,7 +6,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Utilities.ScreenSystem
namespace RecrownedAthenaeum.ScreenSystem
{
public interface ITransition
{

View File

@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
using System;
using System.Diagnostics;
namespace RhythmBullet.Utilities.ScreenSystem
namespace RecrownedAthenaeum.ScreenSystem
{
public class LoadingScreen : Screen, ITransition
{

View File

@@ -1,13 +1,13 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Utilities.Camera;
using RecrownedAthenaeum.Camera;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Utilities.ScreenSystem
namespace RecrownedAthenaeum.ScreenSystem
{
public enum ScreenState { EnterTransition, ExitTransition, Normal }

View File

@@ -1,6 +1,6 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using RhythmBullet.Utilities.Camera;
using RecrownedAthenaeum.Camera;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@@ -8,7 +8,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RhythmBullet.Utilities.ScreenSystem
namespace RecrownedAthenaeum.ScreenSystem
{
public delegate void FirstScreenChange(Screen screen);