namespace refactor & progress on texture atlas
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@@ -6,7 +6,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.ScreenSystem
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namespace RecrownedAthenaeum.ScreenSystem
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{
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public interface ITransition
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{
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@@ -5,7 +5,7 @@ using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Diagnostics;
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namespace RhythmBullet.Utilities.ScreenSystem
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namespace RecrownedAthenaeum.ScreenSystem
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{
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public class LoadingScreen : Screen, ITransition
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{
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@@ -1,13 +1,13 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Utilities.Camera;
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using RecrownedAthenaeum.Camera;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.ScreenSystem
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namespace RecrownedAthenaeum.ScreenSystem
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{
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public enum ScreenState { EnterTransition, ExitTransition, Normal }
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@@ -1,6 +1,6 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RhythmBullet.Utilities.Camera;
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using RecrownedAthenaeum.Camera;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -8,7 +8,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RhythmBullet.Utilities.ScreenSystem
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namespace RecrownedAthenaeum.ScreenSystem
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{
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public delegate void FirstScreenChange(Screen screen);
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