namespace refactor & progress on texture atlas
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@@ -5,7 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RhythmBullet.Utilities.Persistence
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namespace RecrownedAthenaeum.Persistence
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{
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public class Preferences
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{
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@@ -1,11 +1,10 @@
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using RhythmBullet.Preferences;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Xml.Serialization;
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namespace RhythmBullet.Utilities.Persistence
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namespace RecrownedAthenaeum.Persistence
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{
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public class PreferencesManager
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{
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