Added basic vertex and fragment shaders.
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10
RecrownedAthenaeum/Render/Shader/default.frag
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10
RecrownedAthenaeum/Render/Shader/default.frag
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@ -0,0 +1,10 @@
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out vec4 outputColor;
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in vec2 texCoord;
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uniform sampler2D texture0;
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void main()
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{
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outputColor = texture(texture0, texCoord);
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}
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7
RecrownedAthenaeum/Render/Shader/default.vert
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7
RecrownedAthenaeum/Render/Shader/default.vert
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#version 330 core
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layout (location = 0) in vec3 aPosition;
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void main()
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{
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gl_Position = vec4(aPosition, 1.0);
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}
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@ -10,5 +10,8 @@ namespace RecrownedAthenaeum.Types
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byte[] ColorData {
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get;
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}
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float[] vertices {
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get;
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}
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}
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}
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