refactoring; removed configuration setup; added consistent sprite batch; got rid of sprite batch settings; implemented newer setup;

This commit is contained in:
2019-03-23 19:04:43 -05:00
parent e3535f5662
commit b045033b25
28 changed files with 342 additions and 329 deletions

View File

@@ -2,6 +2,7 @@
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using RecrownedAthenaeum.Input;
using RecrownedAthenaeum.Render;
using System;
namespace RecrownedAthenaeum.UI.Modular
@@ -61,7 +62,7 @@ namespace RecrownedAthenaeum.UI.Modular
/// Called every frame to draw this module. Anything that needs to be drawn should go here.
/// </summary>
/// <param name="batch">Batch used to draw.</param>
public virtual void Draw(SpriteBatch batch)
public virtual void Draw(ConsistentSpriteBatch batch)
{
}