refactor.
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133
RecrownedAthenaeum/UI/BookSystem/Book.cs
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133
RecrownedAthenaeum/UI/BookSystem/Book.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.ContentSystem;
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using System.Collections.Generic;
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using System.Linq;
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namespace RecrownedAthenaeum.UI.BookSystem
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{
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/// <summary>
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/// Contains the pages.
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/// </summary>
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public class Book
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{
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readonly ContentManagerController assets;
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Camera2D camera;
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Page targetPage;
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Rectangle dimensions;
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Dictionary<string, Page> pages = new Dictionary<string, Page>();
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/// <summary>
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/// Creates a book.
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/// </summary>
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/// <param name="assets"><see cref="ContentManagerController"/> that holds the assets that are to be used in the pages for this book during initialization.</param>
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public Book(ContentManagerController assets)
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{
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this.assets = assets;
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}
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/// <summary>
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/// Should be called whenever a valid camera and dimensions for the book exist.
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/// Initializes book with given parameters.
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/// </summary>
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/// <param name="camera">Camera game is currently using.</param>
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/// <param name="dimensions">Dimensions of the book and the dimensions the pages will use.</param>
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public void Initiate(Camera2D camera, Rectangle dimensions)
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{
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this.camera = camera;
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this.dimensions = dimensions;
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}
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/// <summary>
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/// Draws the pages.
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/// </summary>
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/// <param name="batch">Batch used to draw.</param>
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public void Draw(SpriteBatch batch)
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{
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for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
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{
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Page page = pages.ElementAt(pageIndex).Value;
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page.Draw(batch);
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}
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}
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/// <summary>
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/// Updates the book.
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/// </summary>
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/// <param name="gameTime">Snapshot of information of the game time.</param>
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public void Update(GameTime gameTime)
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{
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if (targetPage != null)
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{
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Vector2 position;
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Rectangle targetBounds = targetPage.bounds;
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position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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camera.LinearInterpolationToPosition(0.4f, position, (float)gameTime.ElapsedGameTime.TotalSeconds);
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if (camera.Position == position)
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{
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targetPage = null;
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}
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}
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for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
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{
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Page page = pages.ElementAt(pageIndex).Value;
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if (page.requiresSizeUpdate) page.ApplySize(dimensions.Width, dimensions.Height);
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page.Update(gameTime);
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}
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}
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/// <summary>
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/// Adds the page(s).
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/// </summary>
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/// <param name="pages">The page(s) to add.</param>
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public void AddPages(params Page[] pages)
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{
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foreach (Page page in pages)
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{
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page.Initialize(assets);
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this.pages.Add(page.Name, page);
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}
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}
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/// <summary>
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/// Removes the page.
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/// </summary>
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/// <param name="page">Page to remove.</param>
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public void RemovePage(Page page)
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{
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RemovePage(page.Name);
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}
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/// <summary>
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/// Removes the page.
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/// </summary>
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/// <param name="name">Name of page to remove.</param>
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public void RemovePage(string name)
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{
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pages.Remove(name);
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}
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/// <summary>
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/// Perform a step of linear interpolation to the given page.
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/// </summary>
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/// <param name="page">The page to lerp to.</param>
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public void LerpToPage(Page page)
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{
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targetPage = page;
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}
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/// <summary>
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/// Goes to page instantly.
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/// </summary>
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/// <param name="page">Page to go to.</param>
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public void GoToPage(Page page)
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{
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Rectangle targetBounds = page.bounds;
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camera.Position.X = targetBounds.X + (targetBounds.Width * 0.5f);
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camera.Position.Y = targetBounds.Y + (targetBounds.Height * 0.5f);
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}
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}
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}
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53
RecrownedAthenaeum/UI/BookSystem/Page.cs
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53
RecrownedAthenaeum/UI/BookSystem/Page.cs
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using RecrownedAthenaeum.ContentSystem;
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using RecrownedAthenaeum.UI.Modular;
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namespace RecrownedAthenaeum.UI.BookSystem
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{
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/// <summary>
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/// A page a part of a <see cref="Book"/>.
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/// </summary>
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public class Page : UIModuleGroup
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{
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private readonly int pageX, pageY;
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/// <summary>
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/// Whether or not this book needs to be refreshed with new dimensions.
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/// </summary>
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public bool requiresSizeUpdate;
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/// <summary>
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/// Constructs a page.
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/// </summary>
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/// <param name="pageX">The X position in the book.</param>
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/// <param name="pageY">The Y position in the book.</param>
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public Page(int pageX, int pageY) : base(false)
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{
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this.pageX = pageX;
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this.pageY = pageY;
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requiresSizeUpdate = true;
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Name = ToString();
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}
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/// <summary>
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/// Called when this page is flagged as needing a size update.
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/// </summary>
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/// <param name="width">New width.</param>
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/// <param name="height">New Height</param>
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public virtual void ApplySize(int width, int height)
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{
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bounds.X = pageX * width;
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bounds.Y = pageY * height;
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bounds.Width = width;
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bounds.Height = height;
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requiresSizeUpdate = false;
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}
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/// <summary>
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/// Called only once after a page is added to a <see cref="Book"/>. Generally used to instantiate the modules of the page.
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/// </summary>
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/// <param name="assets">The assets to be used during initialization passed by the book this page belongs to.</param>
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protected internal virtual void Initialize(ContentManagerController assets)
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{
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}
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}
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}
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