Added shader handler.
This commit is contained in:
parent
1e22e84ce2
commit
953b9137cc
76
RecrownedAthenaeum/Graphics/Render/Shader/Shader.cs
Normal file
76
RecrownedAthenaeum/Graphics/Render/Shader/Shader.cs
Normal file
@ -0,0 +1,76 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
namespace RecrownedAthenaeum.Graphics.Render.Shader {
|
||||
public class Shader : IDisposable {
|
||||
int handle;
|
||||
public bool IsDisposed {
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
public Shader(string vertexPath, string fragmentPath) {
|
||||
IsDisposed = false;
|
||||
|
||||
int vertShader = 0;
|
||||
int fragShader = 0;
|
||||
|
||||
string vertShaderSource;
|
||||
string fragShaderSource;
|
||||
|
||||
using (StreamReader stream = new StreamReader(vertexPath, Encoding.UTF8)) {
|
||||
vertShaderSource = stream.ReadToEnd();
|
||||
}
|
||||
using (StreamReader stream = new StreamReader(fragmentPath, Encoding.UTF8)) {
|
||||
fragShaderSource = stream.ReadToEnd();
|
||||
}
|
||||
|
||||
vertShader = GL.CreateShader(ShaderType.VertexShader);
|
||||
GL.ShaderSource(vertShader, vertShaderSource);
|
||||
fragShader = GL.CreateShader(ShaderType.FragmentShader);
|
||||
GL.ShaderSource(fragShader, fragShaderSource);
|
||||
|
||||
string log;
|
||||
GL.CompileShader(vertShader);
|
||||
if ((log = GL.GetShaderInfoLog(vertShader)) == "") {
|
||||
throw new ArgumentException("Error while compiling vertex shader: " + log, "vertexPath");
|
||||
}
|
||||
GL.CompileShader(fragShader);
|
||||
if ((log = GL.GetShaderInfoLog(fragShader)) == "") {
|
||||
throw new ArgumentException("Error while compiling fragment shader: " + log, "fragmentPath");
|
||||
}
|
||||
handle = GL.CreateProgram();
|
||||
GL.AttachShader(handle, vertShader);
|
||||
GL.AttachShader(handle, fragShader);
|
||||
GL.LinkProgram(handle);
|
||||
GL.DetachShader(handle, vertShader);
|
||||
GL.DetachShader(handle, fragShader);
|
||||
GL.DeleteShader(vertShader);
|
||||
GL.DeleteShader(fragShader);
|
||||
}
|
||||
|
||||
public void Use() {
|
||||
GL.UseProgram(handle);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing) {
|
||||
if (IsDisposed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (disposing) {
|
||||
}
|
||||
GL.DeleteProgram(handle);
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~Shader() {
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user