Renamed VertexBufferArrayHandle.cs
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@ -1,10 +1,10 @@
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using System;
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using System;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Graphics.OpenGL;
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namespace RecrownedGTK.Graphics {
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namespace RecrownedGTK.Graphics {
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public class VertexBufferHandle : IDisposable {
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public class VertexBufferArrayHandle : IDisposable {
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private bool disposed;
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private bool disposed;
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private int handle;
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private int handle;
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public VertexBufferHandle() {
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public VertexBufferArrayHandle() {
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handle = GL.GenBuffer();
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handle = GL.GenBuffer();
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}
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}
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public void Bind() {
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public void Bind() {
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@ -25,7 +25,7 @@ namespace RecrownedGTK.Graphics {
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GL.DeleteBuffer(handle);
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GL.DeleteBuffer(handle);
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disposed = true;
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disposed = true;
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}
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}
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~VertexBufferHandle() {
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~VertexBufferArrayHandle() {
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Dispose(false);
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Dispose(false);
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}
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}
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}
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}
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