preferences now use object as type for serialization and no longer uses marker interface.
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@@ -35,13 +35,20 @@ namespace RecrownedAthenaeum.DataTypes
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return dictionaryOfRegions[name].AsTexture2D(graphicsDevice, texture);
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}
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public struct TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
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public class TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
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{
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public string name;
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Rectangle sourceRectangle;
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NinePatch ninepatch;
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public readonly string name;
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readonly Rectangle sourceRectangle;
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readonly NinePatch ninepatch;
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Texture2D regionTexture;
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public TextureAtlasRegion(string name, Rectangle source, NinePatch ninePatch)
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{
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this.name = name;
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this.sourceRectangle = source;
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this.ninepatch = ninePatch;
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}
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public void Draw(SpriteBatch batch, Rectangle destination, Texture2D fromTexture, Color color, float rotation, Vector2 origin)
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{
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batch.Draw(fromTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
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@@ -1,13 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace RecrownedAthenaeum.Persistence
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{
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public interface Preferences
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{
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}
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}
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@@ -8,15 +8,15 @@ namespace RecrownedAthenaeum.Persistence
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{
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public class PreferencesManager
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{
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private readonly Dictionary<Type, Preferences> preferenceList;
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private readonly Dictionary<Type, object> preferenceList;
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string savePath;
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XmlSerializer xmlSerializer;
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public PreferencesManager(string savePath, params Preferences[] preferences)
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public PreferencesManager(string savePath, params object[] preferences)
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{
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this.savePath = savePath;
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Directory.CreateDirectory(savePath);
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preferenceList = new Dictionary<Type, Preferences>();
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preferenceList = new Dictionary<Type, object>();
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Debug.WriteLine("Preference manager setting up...");
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Type[] preferenceTypes = new Type[preferences.Length];
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for (int prefID = 0; prefID < preferences.Length; prefID++)
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@@ -26,10 +26,10 @@ namespace RecrownedAthenaeum.Persistence
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Debug.WriteLine(preferences[prefID] + " added to list of preferences");
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}
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xmlSerializer = new XmlSerializer(typeof(Preferences), preferenceTypes);
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xmlSerializer = new XmlSerializer(typeof(object), preferenceTypes);
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}
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public T GetPreferences<T>() where T : Preferences
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public T GetPreferences<T>()
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{
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return (T)preferenceList[typeof(T)];
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}
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@@ -49,7 +49,7 @@ namespace RecrownedAthenaeum.Persistence
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public void Save()
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{
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foreach (KeyValuePair<Type, Preferences> prefs in preferenceList)
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foreach (KeyValuePair<Type, object> prefs in preferenceList)
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{
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SaveSpecific(prefs.Key);
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}
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@@ -61,7 +61,7 @@ namespace RecrownedAthenaeum.Persistence
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if (File.Exists(path))
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{
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Stream stream = new FileStream(path, FileMode.Open);
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preferenceList[preference] = (Preferences)xmlSerializer.Deserialize(stream);
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preferenceList[preference] = xmlSerializer.Deserialize(stream);
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stream.Close();
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return true;
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}
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@@ -64,7 +64,6 @@
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<Compile Include="obj\Debug\TemporaryGeneratedFile_5937a670-0e60-4077-877b-f7221da3dda1.cs" />
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<Compile Include="obj\Debug\TemporaryGeneratedFile_E7A71F73-0F8D-4B9B-B56E-8E70B10BC5D3.cs" />
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<Compile Include="ParticleSystem\Particle.cs" />
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<Compile Include="Persistence\Preferences.cs" />
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<Compile Include="Persistence\PreferencesManager.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ScreenSystem\ITransition.cs" />
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