Center(); function of 3D camera now also sets Z position to 0. Changed order of multiplication for matrices.
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@@ -61,7 +61,6 @@ namespace RecrownedAthenaeum.Camera
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{
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this.graphicsDevice = graphicsDevice ?? (Configuration.GraphicsDeviceManager.GraphicsDevice);
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position.Z = 0;
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worldMatrix = Matrix.Identity;
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lookAt = Vector3.Forward;
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upDirection = Vector3.Up;
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@@ -76,7 +75,7 @@ namespace RecrownedAthenaeum.Camera
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public virtual void Apply()
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{
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ViewMatrix = Matrix.CreateLookAt(position, lookAt, upDirection);
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TransformationMatrix = worldMatrix * ViewMatrix * projectionMatrix;
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TransformationMatrix = projectionMatrix * ViewMatrix * worldMatrix;
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}
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/// <summary>
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@@ -84,6 +83,7 @@ namespace RecrownedAthenaeum.Camera
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/// </summary>
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public void Center()
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{
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position.Z = 0;
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position.X = this.graphicsDevice.Viewport.Width * 0.5f;
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position.Y = this.graphicsDevice.Viewport.Height * 0.5f;
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}
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