function for obtaining color will now work with nulls by setting the key to "default".

This commit is contained in:
Harrison Deng 2019-01-29 16:54:24 -06:00
parent ec53e887ee
commit 8387cbc604
2 changed files with 10 additions and 8 deletions

View File

@ -29,10 +29,11 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// <summary>
/// Returns a <see cref="Color"/> with given name of defined color;
/// Should use value "default" if <paramref name="name"/> is null.
/// </summary>
/// <param name="name">Name of defined color.</param>
/// <returns>The defined color based on the name given.</returns>
Color GetColor(string name);
Color GetColor(string name = null);
/// <summary>
/// Returns a <see cref="TextureAtlas.Region"/> with given name of region.

View File

@ -48,7 +48,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// </summary>
/// <param name="name">Name of region.</param>
/// <returns>The region corresponding to the name or null if the requested region doesn't exist.</returns>
public virtual TextureAtlas.Region GetTextureAtlasRegion(string name)
public TextureAtlas.Region GetTextureAtlasRegion(string name)
{
if (name == null || !textureAtlas.ContainsRegion(name)) return null;
return textureAtlas[name];
@ -57,10 +57,11 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// <summary>
/// Returns a <see cref="Color"/> with given name of defined color;
/// </summary>
/// <param name="name">Name of defined color.</param>
/// <param name="name">Name of defined color. Will use "default" if null. Default value is null.</param>
/// <returns>The defined color based on the name given.</returns>
public virtual Color GetColor(string name)
public Color GetColor(string name = null)
{
if (name == null) name = "default";
return colors[name];
}
@ -73,7 +74,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// <param name="destination">The destination to draw to.</param>
/// <param name="rotation">The rotation to use in radians.</param>
/// <param name="origin">The origin for the rotation.</param>
public virtual void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
public void Draw(string regionName, string color, SpriteBatch batch, Rectangle destination, float rotation = 0, Vector2 origin = default(Vector2))
{
if (disposed) throw new ObjectDisposedException(GetType().Name);
textureAtlas.Draw(regionName, batch, destination, colors[color], rotation, origin);
@ -95,7 +96,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// <typeparam name="T">Convenience to cast to the needed definition type.</typeparam>
/// <param name="definitionName">The name of the definition.</param>
/// <returns>The definition cast to T.</returns>
public virtual T ObtainDefinition<T>(string definitionName = null) where T : SkinDefinitionData
public T ObtainDefinition<T>(string definitionName = null) where T : SkinDefinitionData
{
return (T)ObtainDefinition(moduleTypeOfDefinition[typeof(T).FullName], definitionName);
}
@ -105,7 +106,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// </summary>
/// <param name="definitionName">The name of the definition. Default (if left blank) name is "default".</param>
/// <param name="skinDefinition">The definition itself.</param>
public virtual void AddDefinition(SkinDefinitionData skinDefinition, string definitionName = null)
public void AddDefinition(SkinDefinitionData skinDefinition, string definitionName = null)
{
if (disposed) throw new ObjectDisposedException(GetType().Name);
if (Laminated) throw new InvalidOperationException("This skin has been laminated and cannot be edited.");
@ -124,7 +125,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
/// </summary>
/// <param name="name"></param>
/// <param name="color"></param>
public virtual void AddColor(string name, Color color)
public void AddColor(string name, Color color)
{
if (Laminated) throw new InvalidOperationException("This skin has been laminated and cannot be edited.");
colors.Add(name, color);