Camera now uses correct graphics device reference.
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@ -18,7 +18,8 @@ namespace RecrownedAthenaeum.Camera
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/// <summary>
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/// A 2D camera from the generic <see cref="Camera3D"/>.
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/// </summary>
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public Camera2D() : base()
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/// <param name="graphicsDevice">The graphics device to use if not using the one in <see cref="Configuration"/>.</param>
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public Camera2D(GraphicsDevice graphicsDevice = null) : base(graphicsDevice)
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{
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}
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@ -65,7 +65,7 @@ namespace RecrownedAthenaeum.Camera
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lookAt = Vector3.Forward;
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upDirection = Vector3.Up;
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Center();
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projectionMatrix = Matrix.CreateOrthographic(graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height, 0, 1);
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projectionMatrix = Matrix.CreateOrthographic(this.graphicsDevice.Viewport.Width, this.graphicsDevice.Viewport.Height, 0, 1);
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Apply();
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}
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