Refactor. again.
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@@ -1,78 +0,0 @@
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using RecrownedAthenaeum.UI.Skin.Definitions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RecrownedAthenaeum.UI.Skin
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{
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/// <summary>
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/// Data transfer object for game skins.
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/// </summary>
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public class SkinData
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{
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/// <summary>
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/// The name of the atlas with solution of ".tatlas".
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/// </summary>
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public string nameOfTextureAtlas;
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/// <summary>
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/// The color data containing the name of the color, and red, green, and blue values for the color.
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/// </summary>
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public ColorData[] colors;
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/// <summary>
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/// The font data containing the name of the font and name of the file for the font.
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/// </summary>
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public FontData[] fonts;
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/// <summary>
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/// The skin definitions containing a name for the definition, and the definition itself.
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/// </summary>
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public DefinitionData[] definitions;
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/// <summary>
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/// Color data for data transfer.
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/// </summary>
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public class ColorData
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{
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/// <summary>
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/// Name of color to be referenced by.
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/// </summary>
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public string name;
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/// <summary>
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/// RGB data of this color.
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/// </summary>
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public int r, g, b;
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}
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/// <summary>
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/// Font data for data transfer.
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/// </summary>
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public class FontData
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{
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/// <summary>
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/// Name of font to be referenced by.
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/// </summary>
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public string name;
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/// <summary>
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/// Name of the file that contains the font. Shouldn't have extension.
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/// </summary>
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public string font;
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}
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/// <summary>
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/// Definition data for data transfer.
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/// </summary>
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public class DefinitionData
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{
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/// <summary>
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/// Name of definition to be referenced by.
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/// </summary>
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public string name;
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/// <summary>
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/// The skin definition data.
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/// </summary>
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public ISkinDefinitionData skin;
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}
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}
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}
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