Beginning work on render components of framework.
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								RecrownedAthenaeum/Render/SpriteBatch.cs
									
									
									
									
									
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								RecrownedAthenaeum/Render/SpriteBatch.cs
									
									
									
									
									
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namespace RecrownedAthenaeum.Render {
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    public class SpriteBatch {
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        public SpriteBatch() {
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        }
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        public void Begin() {
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        }
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        public void End() {
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        }
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    }
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}
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								RecrownedAthenaeum/Types/IDrawable.cs
									
									
									
									
									
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								RecrownedAthenaeum/Types/IDrawable.cs
									
									
									
									
									
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using RecrownedAthenaeum.Render;
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namespace RecrownedAthenaeum.Types
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{
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    /// <summary>
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    /// A wrapper that makes sure anything implementing can be drawn with options.
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    /// </summary>
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    public interface IDrawable
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    {
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    }
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}
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@@ -1,20 +0,0 @@
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using RecrownedAthenaeum.Render;
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namespace RecrownedAthenaeum.Types
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{
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    /// <summary>
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    /// A wrapper that makes sure anything implementing can be drawn with options.
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    /// </summary>
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    public interface ISpecialDrawable
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    {
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        /// <summary>
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        /// Should draw whatever implements this.
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        /// </summary>
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        /// <param name="spriteBatch">The batch to be used.</param>
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        /// <param name="destination">The location and dimensions to draw to.</param>
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        /// <param name="color">The color tint to draw with.</param>
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        /// <param name="rotation">The rotation to be used.</param>
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        /// <param name="origin">The origin for the rotation.</param>
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        void Draw(ConsistentSpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0f, Vector2 origin = default(Vector2));
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    }
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}
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								RecrownedAthenaeum/Types/Texture.cs
									
									
									
									
									
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								RecrownedAthenaeum/Types/Texture.cs
									
									
									
									
									
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using System.IO;
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namespace RecrownedAthenaeum.Types {
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    public class Texture {
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        byte[] textureData;
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        public Texture() {
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            Image img = Image.FromFile()
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        }
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        public Texture(byte[] textureData) {
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            this.textureData = textureData;
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        }
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        public void LoadFromPNG(string path) {
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            using (FileStream file = new FileStream(path, FileMode.Open)) {
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                Image img = new Image();
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                img.LoadFromPNG(file);
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            }
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        }
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    }
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}
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