removed compression step, added ninepatch stuff to pipeline.
This commit is contained in:
22
RecrownedAthenaeum/Pipeline/NinePatchDataReader.cs
Normal file
22
RecrownedAthenaeum/Pipeline/NinePatchDataReader.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Newtonsoft.Json;
|
||||
using RecrownedAthenaeum.DataTypes;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RecrownedAthenaeum.Pipeline
|
||||
{
|
||||
class NinePatchDataReader : ContentTypeReader<DataTypes.NinePatch>
|
||||
{
|
||||
protected override DataTypes.NinePatch Read(ContentReader input, DataTypes.NinePatch existingInstance)
|
||||
{
|
||||
int length = input.ReadInt32();
|
||||
byte[] bytes = input.ReadBytes(length);
|
||||
|
||||
return JsonConvert.DeserializeObject<DataTypes.NinePatch>(Encoding.UTF8.GetString(bytes));
|
||||
}
|
||||
}
|
||||
}
|
@@ -19,20 +19,8 @@ namespace RecrownedAthenaeum.Pipeline
|
||||
protected override DataTypes.TextureAtlas Read(ContentReader input, DataTypes.TextureAtlas existingInstance)
|
||||
{
|
||||
int length = input.ReadInt32();
|
||||
byte[] compressedBytes = input.ReadBytes(length);
|
||||
byte[] decompressedBytes;
|
||||
using (MemoryStream inStream = new MemoryStream(compressedBytes))
|
||||
{
|
||||
using (GZipStream gZStream = new GZipStream(inStream, CompressionLevel.Optimal))
|
||||
{
|
||||
using (MemoryStream outStream = new MemoryStream())
|
||||
{
|
||||
gZStream.CopyTo(outStream);
|
||||
decompressedBytes = outStream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(Encoding.UTF8.GetString(decompressedBytes));
|
||||
byte[] bytes = input.ReadBytes(length);
|
||||
TextureAtlasData atlasData = JsonConvert.DeserializeObject<TextureAtlasData>(Encoding.UTF8.GetString(bytes));
|
||||
|
||||
DataTypes.TextureAtlas atlas;
|
||||
Texture2D atlasTexture = input.ContentManager.Load<Texture2D>(atlasData.textureName);
|
||||
|
@@ -63,6 +63,7 @@
|
||||
<Compile Include="Input\InputUtilities.cs" />
|
||||
<Compile Include="ParticleSystem\Particle.cs" />
|
||||
<Compile Include="Persistence\PreferencesManager.cs" />
|
||||
<Compile Include="Pipeline\NinePatchDataReader.cs" />
|
||||
<Compile Include="Pipeline\TextureAtlasDataReader.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ScreenSystem\ITransition.cs" />
|
||||
|
Reference in New Issue
Block a user