Removed tests and preparing for merge.
This commit is contained in:
		@@ -1,122 +0,0 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using RecrownedAthenaeum.Camera;
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using RecrownedAthenaeum.Render;
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using System;
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namespace CameraTest
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{
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    /// <summary>
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    /// This is the main type for your game.
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    /// </summary>
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    public class CameraTest : Game
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    {
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        GraphicsDeviceManager graphics;
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        SpriteBatch spriteBatch;
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        PrimitiveBatch pb;
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        Camera2D camera;
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        RectangleRenderer rr;
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        BasicEffect be;
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        public CameraTest()
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        {
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            graphics = new GraphicsDeviceManager(this);
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            Content.RootDirectory = "Content";
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        }
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        /// <summary>
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        /// Allows the game to perform any initialization it needs to before starting to run.
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        /// This is where it can query for any required services and load any non-graphic
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        /// related content.  Calling base.Initialize will enumerate through any components
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        /// and initialize them as well.
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        /// </summary>
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        protected override void Initialize()
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        {
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            // TODO: Add your initialization logic here
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            base.Initialize();
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        }
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        /// <summary>
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        /// LoadContent will be called once per game and is the place to load
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        /// all of your content.
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        /// </summary>
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        protected override void LoadContent()
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        {
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            // Create a new SpriteBatch, which can be used to draw textures.
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            camera = new Camera2D(graphics.GraphicsDevice);
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            spriteBatch = new SpriteBatch(GraphicsDevice);
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            rr = new RectangleRenderer(camera, GraphicsDevice);
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            pb = new PrimitiveBatch(camera, GraphicsDevice);
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            be = new BasicEffect(GraphicsDevice);
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            be.World = camera.worldMatrix;
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            be.View = camera.ViewMatrix;
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            be.Projection = camera.projectionMatrix;
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            // TODO: use this.Content to load your game content here
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        }
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        /// <summary>
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        /// UnloadContent will be called once per game and is the place to unload
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        /// game-specific content.
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        /// </summary>
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        protected override void UnloadContent()
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        {
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            // TODO: Unload any non ContentManager content here
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            rr.Dispose();
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        }
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        /// <summary>
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        /// Allows the game to run logic such as updating the world,
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        /// checking for collisions, gathering input, and playing audio.
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        /// </summary>
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        /// <param name="gameTime">Provides a snapshot of timing values.</param>
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        protected override void Update(GameTime gameTime)
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        {
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            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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                Exit();
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            if (Keyboard.GetState().IsKeyDown(Keys.Left))
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            {
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                Console.WriteLine("moving..");
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                camera.MoveCamera(new Vector2(-5, 0));
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            }
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            if (Keyboard.GetState().IsKeyDown(Keys.Right))
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            {
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                Console.WriteLine("moving..");
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                camera.MoveCamera(new Vector2(5, 0));
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            }
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            if (Keyboard.GetState().IsKeyDown(Keys.Up))
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            {
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                Console.WriteLine("moving..");
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                camera.MoveCamera(new Vector2(0, 5));
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            }
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            if (Keyboard.GetState().IsKeyDown(Keys.Down))
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            {
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                Console.WriteLine("moving..");
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                camera.MoveCamera(new Vector2(0, -5));
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            }
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            camera.Apply();
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            base.Update(gameTime);
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        }
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        float angleDeg = 0;
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        /// <summary>
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        /// This is called when the game should draw itself.
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        /// </summary>
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        /// <param name="gameTime">Provides a snapshot of timing values.</param>
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        protected override void Draw(GameTime gameTime)
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        {
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            angleDeg++;
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            if (angleDeg > 360) angleDeg = 0;
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            GraphicsDevice.Clear(Color.Black);
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            rr.Begin(true);
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            rr.Draw(25, 25, 70, 70, Color.Purple);
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            rr.End();
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            rr.Begin(false);
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            rr.Draw(75, 75, 70, 70, Color.Green, MathHelper.ToRadians(angleDeg));
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            rr.End();
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            base.Draw(gameTime);
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        }
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    }
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}
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@@ -1,123 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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  <PropertyGroup>
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    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <ProductVersion>8.0.30703</ProductVersion>
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			||||||
    <SchemaVersion>2.0</SchemaVersion>
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			||||||
    <ProjectGuid>{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}</ProjectGuid>
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    <OutputType>WinExe</OutputType>
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    <AppDesignerFolder>Properties</AppDesignerFolder>
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    <RootNamespace>CameraTest</RootNamespace>
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    <AssemblyName>CameraTest</AssemblyName>
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    <FileAlignment>512</FileAlignment>
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    <MonoGamePlatform>DesktopGL</MonoGamePlatform>
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    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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    <DebugSymbols>true</DebugSymbols>
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    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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    <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
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    <DebugType>full</DebugType>
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			||||||
    <PlatformTarget>AnyCPU</PlatformTarget>
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    <ErrorReport>prompt</ErrorReport>
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    <Prefer32Bit>false</Prefer32Bit>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
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    <DefineConstants>TRACE;LINUX</DefineConstants>
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			||||||
    <Optimize>true</Optimize>
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					 | 
				
			||||||
    <DebugType>pdbonly</DebugType>
 | 
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			||||||
    <PlatformTarget>AnyCPU</PlatformTarget>
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    <ErrorReport>prompt</ErrorReport>
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    <Prefer32Bit>false</Prefer32Bit>
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    <WarningLevel>4</WarningLevel>
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  </PropertyGroup>
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			||||||
  <PropertyGroup>
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			||||||
    <ApplicationIcon>Icon.ico</ApplicationIcon>
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			||||||
  </PropertyGroup>
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  <PropertyGroup>
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					 | 
				
			||||||
    <ApplicationManifest>app.manifest</ApplicationManifest>
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			||||||
  </PropertyGroup>
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			||||||
  <ItemGroup>
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			||||||
    <Compile Include="CameraTest.cs" />
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    <Compile Include="Program.cs" />
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    <Compile Include="Properties\AssemblyInfo.cs" />
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  </ItemGroup>
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			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <Reference Include="MonoGame.Framework">
 | 
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			||||||
      <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
 | 
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			||||||
    </Reference>
 | 
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			||||||
    <Reference Include="System" />
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			||||||
    <Reference Include="System.Xml" />
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			||||||
  </ItemGroup>
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			||||||
  <ItemGroup>
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			||||||
    <EmbeddedResource Include="Icon.ico" />
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			||||||
    <EmbeddedResource Include="Icon.bmp" />
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					 | 
				
			||||||
  </ItemGroup>
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			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <MonoGameContentReference Include="Content\Content.mgcb" />
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			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
 | 
					 | 
				
			||||||
      <Link>x86\SDL2.dll</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
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					 | 
				
			||||||
      <Link>x64\SDL2.dll</Link>
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					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
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					 | 
				
			||||||
      <Link>x86\soft_oal.dll</Link>
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			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
 | 
					 | 
				
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      <Link>x64\soft_oal.dll</Link>
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					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
 | 
					 | 
				
			||||||
      <Link>x86\libSDL2-2.0.so.0</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
 | 
					 | 
				
			||||||
      <Link>x64\libSDL2-2.0.so.0</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
 | 
					 | 
				
			||||||
      <Link>x86\libopenal.so.1</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
 | 
					 | 
				
			||||||
      <Link>x64\libopenal.so.1</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
 | 
					 | 
				
			||||||
      <Link>libSDL2-2.0.0.dylib</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
 | 
					 | 
				
			||||||
      <Link>libopenal.1.dylib</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
 | 
					 | 
				
			||||||
      <Link>MonoGame.Framework.dll.config</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="app.manifest" />
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj">
 | 
					 | 
				
			||||||
      <Project>{95a926dc-1482-4368-91da-8d30ac04740a}</Project>
 | 
					 | 
				
			||||||
      <Name>RecrownedAthenaeum</Name>
 | 
					 | 
				
			||||||
    </ProjectReference>
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
					 | 
				
			||||||
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
 | 
					 | 
				
			||||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
					 | 
				
			||||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
					 | 
				
			||||||
  <Target Name="BeforeBuild">
 | 
					 | 
				
			||||||
  </Target>
 | 
					 | 
				
			||||||
  <Target Name="AfterBuild">
 | 
					 | 
				
			||||||
  </Target>
 | 
					 | 
				
			||||||
  -->
 | 
					 | 
				
			||||||
</Project>
 | 
					 | 
				
			||||||
@@ -1,15 +0,0 @@
 | 
				
			|||||||
 | 
					 | 
				
			||||||
#----------------------------- Global Properties ----------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/outputDir:bin/$(Platform)
 | 
					 | 
				
			||||||
/intermediateDir:obj/$(Platform)
 | 
					 | 
				
			||||||
/platform:DesktopGL
 | 
					 | 
				
			||||||
/config:
 | 
					 | 
				
			||||||
/profile:Reach
 | 
					 | 
				
			||||||
/compress:False
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#-------------------------------- References --------------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#---------------------------------- Content ---------------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 256 KiB  | 
										
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							| 
		 Before Width: | Height: | Size: 144 KiB  | 
@@ -1,20 +0,0 @@
 | 
				
			|||||||
using System;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace CameraTest
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    /// <summary>
 | 
					 | 
				
			||||||
    /// The main class.
 | 
					 | 
				
			||||||
    /// </summary>
 | 
					 | 
				
			||||||
    public static class Program
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// The main entry point for the application.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        [STAThread]
 | 
					 | 
				
			||||||
        static void Main()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            using (var game = new CameraTest())
 | 
					 | 
				
			||||||
                game.Run();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,36 +0,0 @@
 | 
				
			|||||||
using System.Reflection;
 | 
					 | 
				
			||||||
using System.Runtime.CompilerServices;
 | 
					 | 
				
			||||||
using System.Runtime.InteropServices;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// General Information about an assembly is controlled through the following 
 | 
					 | 
				
			||||||
// set of attributes. Change these attribute values to modify the information
 | 
					 | 
				
			||||||
// associated with an assembly.
 | 
					 | 
				
			||||||
[assembly: AssemblyTitle("CameraTest")]
 | 
					 | 
				
			||||||
[assembly: AssemblyProduct("CameraTest")]
 | 
					 | 
				
			||||||
[assembly: AssemblyConfiguration("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyDescription("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCompany("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCopyright("Copyright ©  2019")]
 | 
					 | 
				
			||||||
[assembly: AssemblyTrademark("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCulture("")]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
					 | 
				
			||||||
// to COM components.  If you need to access a type in this assembly from 
 | 
					 | 
				
			||||||
// COM, set the ComVisible attribute to true on that type.
 | 
					 | 
				
			||||||
[assembly: ComVisible(false)]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
					 | 
				
			||||||
[assembly: Guid("185d293a-bbcb-409b-9f46-c3ede6883b16")]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Version information for an assembly consists of the following four values:
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//      Major Version
 | 
					 | 
				
			||||||
//      Minor Version 
 | 
					 | 
				
			||||||
//      Build Number
 | 
					 | 
				
			||||||
//      Revision
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
					 | 
				
			||||||
// by using the '*' as shown below:
 | 
					 | 
				
			||||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
					 | 
				
			||||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
					 | 
				
			||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
					 | 
				
			||||||
@@ -1,42 +0,0 @@
 | 
				
			|||||||
<?xml version="1.0" encoding="utf-8"?>
 | 
					 | 
				
			||||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
 | 
					 | 
				
			||||||
  <assemblyIdentity version="1.0.0.0" name="CameraTest"/>
 | 
					 | 
				
			||||||
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
 | 
					 | 
				
			||||||
    <security>
 | 
					 | 
				
			||||||
      <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
 | 
					 | 
				
			||||||
        <requestedExecutionLevel  level="asInvoker" uiAccess="false" />
 | 
					 | 
				
			||||||
      </requestedPrivileges>
 | 
					 | 
				
			||||||
    </security>
 | 
					 | 
				
			||||||
  </trustInfo>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
 | 
					 | 
				
			||||||
    <application>
 | 
					 | 
				
			||||||
      <!-- A list of the Windows versions that this application has been tested on and is
 | 
					 | 
				
			||||||
           is designed to work with. Uncomment the appropriate elements and Windows will 
 | 
					 | 
				
			||||||
           automatically selected the most compatible environment. -->
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows Vista -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 7 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 8 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 8.1 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 10 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    </application>
 | 
					 | 
				
			||||||
  </compatibility>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
 | 
					 | 
				
			||||||
    <windowsSettings>
 | 
					 | 
				
			||||||
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
 | 
					 | 
				
			||||||
    </windowsSettings>
 | 
					 | 
				
			||||||
  </application>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
</assembly>
 | 
					 | 
				
			||||||
@@ -1,15 +0,0 @@
 | 
				
			|||||||
 | 
					 | 
				
			||||||
#----------------------------- Global Properties ----------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/outputDir:bin/$(Platform)
 | 
					 | 
				
			||||||
/intermediateDir:obj/$(Platform)
 | 
					 | 
				
			||||||
/platform:DesktopGL
 | 
					 | 
				
			||||||
/config:
 | 
					 | 
				
			||||||
/profile:Reach
 | 
					 | 
				
			||||||
/compress:False
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#-------------------------------- References --------------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#---------------------------------- Content ---------------------------------#
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
							
								
								
									
										99
									
								
								Demo/Demo.cs
									
									
									
									
									
								
							
							
						
						
									
										99
									
								
								Demo/Demo.cs
									
									
									
									
									
								
							@@ -1,99 +0,0 @@
 | 
				
			|||||||
using Microsoft.Xna.Framework;
 | 
					 | 
				
			||||||
using Microsoft.Xna.Framework.Graphics;
 | 
					 | 
				
			||||||
using Microsoft.Xna.Framework.Input;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace Demo
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    /// <summary>
 | 
					 | 
				
			||||||
    /// This is the main type for your game.
 | 
					 | 
				
			||||||
    /// </summary>
 | 
					 | 
				
			||||||
    public class Demo : Game
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        GraphicsDeviceManager graphics;
 | 
					 | 
				
			||||||
        SpriteBatch spriteBatch;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        BasicEffect basicEffect;
 | 
					 | 
				
			||||||
        VertexPositionColor[] vertices;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        public Demo()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            graphics = new GraphicsDeviceManager(this);
 | 
					 | 
				
			||||||
            Content.RootDirectory = "Content";
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// Allows the game to perform any initialization it needs to before starting to run.
 | 
					 | 
				
			||||||
        /// This is where it can query for any required services and load any non-graphic
 | 
					 | 
				
			||||||
        /// related content.  Calling base.Initialize will enumerate through any components
 | 
					 | 
				
			||||||
        /// and initialize them as well.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        protected override void Initialize()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            // TODO: Add your initialization logic here
 | 
					 | 
				
			||||||
            basicEffect = new BasicEffect(GraphicsDevice);
 | 
					 | 
				
			||||||
            basicEffect.VertexColorEnabled = true;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            vertices = new VertexPositionColor[4];
 | 
					 | 
				
			||||||
            vertices[0] = new VertexPositionColor(new Vector3(0, 0, 0), Color.Red);
 | 
					 | 
				
			||||||
            vertices[1] = new VertexPositionColor(new Vector3(10, 0, 0), Color.Red);
 | 
					 | 
				
			||||||
            vertices[2] = new VertexPositionColor(new Vector3(10, 10, 0), Color.Red);
 | 
					 | 
				
			||||||
            vertices[3] = new VertexPositionColor(new Vector3(0, 10, 0), Color.Red);
 | 
					 | 
				
			||||||
            base.Initialize();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// LoadContent will be called once per game and is the place to load
 | 
					 | 
				
			||||||
        /// all of your content.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        protected override void LoadContent()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            // Create a new SpriteBatch, which can be used to draw textures.
 | 
					 | 
				
			||||||
            spriteBatch = new SpriteBatch(GraphicsDevice);
 | 
					 | 
				
			||||||
            basicEffect.World = Matrix.CreateOrthographicOffCenter(new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height), 0, 1);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            // TODO: use this.Content to load your game content here
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// UnloadContent will be called once per game and is the place to unload
 | 
					 | 
				
			||||||
        /// game-specific content.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        protected override void UnloadContent()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            // TODO: Unload any non ContentManager content here
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// Allows the game to run logic such as updating the world,
 | 
					 | 
				
			||||||
        /// checking for collisions, gathering input, and playing audio.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
 | 
					 | 
				
			||||||
        protected override void Update(GameTime gameTime)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
 | 
					 | 
				
			||||||
                Exit();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            // TODO: Add your update logic here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            base.Update(gameTime);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// This is called when the game should draw itself.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
 | 
					 | 
				
			||||||
        protected override void Draw(GameTime gameTime)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            GraphicsDevice.Clear(Color.CornflowerBlue);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            foreach (EffectPass effectPass in basicEffect.CurrentTechnique.Passes)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                effectPass.Apply();
 | 
					 | 
				
			||||||
                GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineStrip, vertices, 0, 4);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            // TODO: Add your drawing code here
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            base.Draw(gameTime);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
							
								
								
									
										117
									
								
								Demo/Demo.csproj
									
									
									
									
									
								
							
							
						
						
									
										117
									
								
								Demo/Demo.csproj
									
									
									
									
									
								
							@@ -1,117 +0,0 @@
 | 
				
			|||||||
<?xml version="1.0" encoding="utf-8"?>
 | 
					 | 
				
			||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
					 | 
				
			||||||
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
 | 
					 | 
				
			||||||
  <PropertyGroup>
 | 
					 | 
				
			||||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
					 | 
				
			||||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
					 | 
				
			||||||
    <ProductVersion>8.0.30703</ProductVersion>
 | 
					 | 
				
			||||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
					 | 
				
			||||||
    <ProjectGuid>{A56A7DFD-C5E7-4D9B-9A9F-25F94EC824BD}</ProjectGuid>
 | 
					 | 
				
			||||||
    <OutputType>WinExe</OutputType>
 | 
					 | 
				
			||||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
					 | 
				
			||||||
    <RootNamespace>Demo</RootNamespace>
 | 
					 | 
				
			||||||
    <AssemblyName>Demo</AssemblyName>
 | 
					 | 
				
			||||||
    <FileAlignment>512</FileAlignment>
 | 
					 | 
				
			||||||
    <MonoGamePlatform>DesktopGL</MonoGamePlatform>
 | 
					 | 
				
			||||||
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
 | 
					 | 
				
			||||||
    <DebugSymbols>true</DebugSymbols>
 | 
					 | 
				
			||||||
    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
 | 
					 | 
				
			||||||
    <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
 | 
					 | 
				
			||||||
    <DebugType>full</DebugType>
 | 
					 | 
				
			||||||
    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
					 | 
				
			||||||
    <ErrorReport>prompt</ErrorReport>
 | 
					 | 
				
			||||||
    <Prefer32Bit>false</Prefer32Bit>
 | 
					 | 
				
			||||||
    <WarningLevel>4</WarningLevel>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
 | 
					 | 
				
			||||||
    <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
 | 
					 | 
				
			||||||
    <DefineConstants>TRACE;LINUX</DefineConstants>
 | 
					 | 
				
			||||||
    <Optimize>true</Optimize>
 | 
					 | 
				
			||||||
    <DebugType>pdbonly</DebugType>
 | 
					 | 
				
			||||||
    <PlatformTarget>AnyCPU</PlatformTarget>
 | 
					 | 
				
			||||||
    <ErrorReport>prompt</ErrorReport>
 | 
					 | 
				
			||||||
    <Prefer32Bit>false</Prefer32Bit>
 | 
					 | 
				
			||||||
    <WarningLevel>4</WarningLevel>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
  <PropertyGroup>
 | 
					 | 
				
			||||||
    <ApplicationIcon>Icon.ico</ApplicationIcon>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
  <PropertyGroup>
 | 
					 | 
				
			||||||
    <ApplicationManifest>app.manifest</ApplicationManifest>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <Compile Include="Demo.cs" />
 | 
					 | 
				
			||||||
    <Compile Include="Program.cs" />
 | 
					 | 
				
			||||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <Reference Include="MonoGame.Framework">
 | 
					 | 
				
			||||||
      <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
 | 
					 | 
				
			||||||
    </Reference>
 | 
					 | 
				
			||||||
    <Reference Include="System" />
 | 
					 | 
				
			||||||
    <Reference Include="System.Xml" />
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <EmbeddedResource Include="Icon.ico" />
 | 
					 | 
				
			||||||
    <EmbeddedResource Include="Icon.bmp" />
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <ItemGroup>
 | 
					 | 
				
			||||||
    <MonoGameContentReference Include="Content\Content.mgcb" />
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
 | 
					 | 
				
			||||||
      <Link>x86\SDL2.dll</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
 | 
					 | 
				
			||||||
      <Link>x64\SDL2.dll</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
 | 
					 | 
				
			||||||
      <Link>x86\soft_oal.dll</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
 | 
					 | 
				
			||||||
      <Link>x64\soft_oal.dll</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
 | 
					 | 
				
			||||||
      <Link>x86\libSDL2-2.0.so.0</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
 | 
					 | 
				
			||||||
      <Link>x64\libSDL2-2.0.so.0</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
 | 
					 | 
				
			||||||
      <Link>x86\libopenal.so.1</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
 | 
					 | 
				
			||||||
      <Link>x64\libopenal.so.1</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
 | 
					 | 
				
			||||||
      <Link>libSDL2-2.0.0.dylib</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
 | 
					 | 
				
			||||||
      <Link>libopenal.1.dylib</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
 | 
					 | 
				
			||||||
      <Link>MonoGame.Framework.dll.config</Link>
 | 
					 | 
				
			||||||
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 | 
					 | 
				
			||||||
    </None>
 | 
					 | 
				
			||||||
    <None Include="app.manifest" />
 | 
					 | 
				
			||||||
  </ItemGroup>
 | 
					 | 
				
			||||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
					 | 
				
			||||||
  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
 | 
					 | 
				
			||||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
					 | 
				
			||||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
					 | 
				
			||||||
  <Target Name="BeforeBuild">
 | 
					 | 
				
			||||||
  </Target>
 | 
					 | 
				
			||||||
  <Target Name="AfterBuild">
 | 
					 | 
				
			||||||
  </Target>
 | 
					 | 
				
			||||||
  -->
 | 
					 | 
				
			||||||
</Project>
 | 
					 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Demo/Icon.bmp
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Demo/Icon.bmp
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 256 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								Demo/Icon.ico
									
									
									
									
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Demo/Icon.ico
									
									
									
									
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 144 KiB  | 
@@ -1,20 +0,0 @@
 | 
				
			|||||||
using System;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace Demo
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    /// <summary>
 | 
					 | 
				
			||||||
    /// The main class.
 | 
					 | 
				
			||||||
    /// </summary>
 | 
					 | 
				
			||||||
    public static class Program
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        /// <summary>
 | 
					 | 
				
			||||||
        /// The main entry point for the application.
 | 
					 | 
				
			||||||
        /// </summary>
 | 
					 | 
				
			||||||
        [STAThread]
 | 
					 | 
				
			||||||
        static void Main()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            using (var game = new Demo())
 | 
					 | 
				
			||||||
                game.Run();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
@@ -1,36 +0,0 @@
 | 
				
			|||||||
using System.Reflection;
 | 
					 | 
				
			||||||
using System.Runtime.CompilerServices;
 | 
					 | 
				
			||||||
using System.Runtime.InteropServices;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// General Information about an assembly is controlled through the following 
 | 
					 | 
				
			||||||
// set of attributes. Change these attribute values to modify the information
 | 
					 | 
				
			||||||
// associated with an assembly.
 | 
					 | 
				
			||||||
[assembly: AssemblyTitle("Demo")]
 | 
					 | 
				
			||||||
[assembly: AssemblyProduct("Demo")]
 | 
					 | 
				
			||||||
[assembly: AssemblyConfiguration("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyDescription("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCompany("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCopyright("Copyright ©  2019")]
 | 
					 | 
				
			||||||
[assembly: AssemblyTrademark("")]
 | 
					 | 
				
			||||||
[assembly: AssemblyCulture("")]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Setting ComVisible to false makes the types in this assembly not visible 
 | 
					 | 
				
			||||||
// to COM components.  If you need to access a type in this assembly from 
 | 
					 | 
				
			||||||
// COM, set the ComVisible attribute to true on that type.
 | 
					 | 
				
			||||||
[assembly: ComVisible(false)]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
 | 
					 | 
				
			||||||
[assembly: Guid("7d7ad025-99d9-4c0b-9821-94d507213959")]
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
// Version information for an assembly consists of the following four values:
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
//      Major Version
 | 
					 | 
				
			||||||
//      Minor Version 
 | 
					 | 
				
			||||||
//      Build Number
 | 
					 | 
				
			||||||
//      Revision
 | 
					 | 
				
			||||||
//
 | 
					 | 
				
			||||||
// You can specify all the values or you can default the Build and Revision Numbers 
 | 
					 | 
				
			||||||
// by using the '*' as shown below:
 | 
					 | 
				
			||||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
					 | 
				
			||||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
					 | 
				
			||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
					 | 
				
			||||||
@@ -1,42 +0,0 @@
 | 
				
			|||||||
<?xml version="1.0" encoding="utf-8"?>
 | 
					 | 
				
			||||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
 | 
					 | 
				
			||||||
  <assemblyIdentity version="1.0.0.0" name="Demo"/>
 | 
					 | 
				
			||||||
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
 | 
					 | 
				
			||||||
    <security>
 | 
					 | 
				
			||||||
      <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
 | 
					 | 
				
			||||||
        <requestedExecutionLevel  level="asInvoker" uiAccess="false" />
 | 
					 | 
				
			||||||
      </requestedPrivileges>
 | 
					 | 
				
			||||||
    </security>
 | 
					 | 
				
			||||||
  </trustInfo>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
 | 
					 | 
				
			||||||
    <application>
 | 
					 | 
				
			||||||
      <!-- A list of the Windows versions that this application has been tested on and is
 | 
					 | 
				
			||||||
           is designed to work with. Uncomment the appropriate elements and Windows will 
 | 
					 | 
				
			||||||
           automatically selected the most compatible environment. -->
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows Vista -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 7 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 8 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 8.1 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
      <!-- Windows 10 -->
 | 
					 | 
				
			||||||
      <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    </application>
 | 
					 | 
				
			||||||
  </compatibility>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
 | 
					 | 
				
			||||||
    <windowsSettings>
 | 
					 | 
				
			||||||
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
 | 
					 | 
				
			||||||
    </windowsSettings>
 | 
					 | 
				
			||||||
  </application>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
</assembly>
 | 
					 | 
				
			||||||
@@ -9,8 +9,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RecrownedAthenaeum.Pipeline
 | 
				
			|||||||
EndProject
 | 
					EndProject
 | 
				
			||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RecrownedAthenaeum.Tools", "RecrownedAthenaeum.Tools\RecrownedAthenaeum.Tools.csproj", "{51E77E29-AD31-449E-9C98-980E5C978EF9}"
 | 
					Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RecrownedAthenaeum.Tools", "RecrownedAthenaeum.Tools\RecrownedAthenaeum.Tools.csproj", "{51E77E29-AD31-449E-9C98-980E5C978EF9}"
 | 
				
			||||||
EndProject
 | 
					EndProject
 | 
				
			||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CameraTest", "CameraTest\CameraTest.csproj", "{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}"
 | 
					 | 
				
			||||||
EndProject
 | 
					 | 
				
			||||||
Global
 | 
					Global
 | 
				
			||||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
						GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
				
			||||||
		Debug|Any CPU = Debug|Any CPU
 | 
							Debug|Any CPU = Debug|Any CPU
 | 
				
			||||||
@@ -29,10 +27,6 @@ Global
 | 
				
			|||||||
		{51E77E29-AD31-449E-9C98-980E5C978EF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
							{51E77E29-AD31-449E-9C98-980E5C978EF9}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
				
			||||||
		{51E77E29-AD31-449E-9C98-980E5C978EF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
							{51E77E29-AD31-449E-9C98-980E5C978EF9}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
				
			||||||
		{51E77E29-AD31-449E-9C98-980E5C978EF9}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
							{51E77E29-AD31-449E-9C98-980E5C978EF9}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
				
			||||||
		{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
					 | 
				
			||||||
		{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
					 | 
				
			||||||
		{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
					 | 
				
			||||||
		{4A9796EE-D10D-4ED8-AE6E-9CE96C3D4FE9}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
					 | 
				
			||||||
	EndGlobalSection
 | 
						EndGlobalSection
 | 
				
			||||||
	GlobalSection(SolutionProperties) = preSolution
 | 
						GlobalSection(SolutionProperties) = preSolution
 | 
				
			||||||
		HideSolutionNode = FALSE
 | 
							HideSolutionNode = FALSE
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user