Another restructure with code updates.
Updated RectTextrue.cs, VertexInformation.cs, and IDrawable.cs to properly pass indice information.
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70
RecrownedGTK/Graphics/Render/RectTexture.cs
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70
RecrownedGTK/Graphics/Render/RectTexture.cs
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using RecrownedGTK.Types;
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using OpenTK.Graphics;
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namespace RecrownedGTK.Graphics.Render {
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public class RectTexture : Rectangle, IDrawable {
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private uint[] indices;
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private VertexInformation[] vertices;
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private TextureData textureData;
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public Color4 Color {
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get {
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return vertices[0].color;
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}
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set {
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for (int vert = 0; vert < vertices.Length; vert++) {
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vertices[vert].color = value;
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}
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}
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}
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public override float Width {
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get {
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return vertices[1].coords.X - vertices[0].coords.X;
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}
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set {
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vertices[1].coords.X = vertices[0].coords.X + value;
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vertices[2].coords.X = vertices[3].coords.X + value;
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}
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}
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public override float Height {
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set {
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vertices[3].coords.Y = vertices[0].coords.Y + value;
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vertices[2].coords.Y = vertices[1].coords.Y + value;
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}
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get {
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return vertices[3].coords.Y - vertices[0].coords.Y;
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}
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}
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public override float X {
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set {
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float width = Width;
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vertices[0].coords.X = value;
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Width = width;
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}
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get {
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return vertices[0].coords.X;
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}
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}
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public override float Y {
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set {
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float height = Height;
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vertices[0].coords.Y = value;
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Height = height;
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}
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get {
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return vertices[0].coords.Y;
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}
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}
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public RectTexture(TextureData textureData) {
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this.textureData = textureData;
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vertices = new VertexInformation[4];
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indices = new uint[] {0, 1, 3,
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1, 2, 3};
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}
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public void Draw(out VertexInformation[] vertices, out uint[] indices, out TextureData textureData) {
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indices = this.indices;
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vertices = this.vertices;
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textureData = this.textureData;
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}
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}
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}
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