Refactoring

This commit is contained in:
2019-01-15 17:33:55 -06:00
parent a62ec1bd38
commit 441a4d1a36
16 changed files with 35 additions and 36 deletions

View File

@@ -1,37 +0,0 @@
using RecrownedAthenaeum.Pipeline.TextureAtlas;
namespace RecrownedAthenaeum.Pipeline.NinePatch
{
/// <summary>
/// Represents a data structure for 9patches.
/// </summary>
public class NinePatchData
{
/// <summary>
/// Name of texture associated with patch. May be null in the case of being apart of a <see cref="TextureAtlasData"/>
/// </summary>
public string textureName;
/// <summary>
/// the boundaries of the patch.
/// </summary>
public int left, right, bottom, top;
/// <summary>
/// Constructs patch.
/// </summary>
/// <param name="textureName">Name of the texture. May be null.</param>
/// <param name="left">Left bound.</param>
/// <param name="right">Right bound.</param>
/// <param name="bottom">Bottom bound.</param>
/// <param name="Top">Top bound.</param>
public NinePatchData(string textureName, int left, int right, int bottom, int Top)
{
this.textureName = textureName;
this.left = left;
this.right = right;
this.bottom = bottom;
this.top = Top;
}
}
}

View File

@@ -53,17 +53,21 @@
</ItemGroup>
<ItemGroup>
<Compile Include="NinePatch\NinePatchImporter.cs" />
<Compile Include="NinePatch\NinePatchData.cs" />
<Compile Include="NinePatch\NinePatchProcessor.cs" />
<Compile Include="NinePatch\NinePatchWriter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TextureAtlas\TextureAtlasWriter.cs" />
<Compile Include="TextureAtlas\TextureAtlasImporter.cs" />
<Compile Include="TextureAtlas\TextureAtlasProcessor.cs" />
<Compile Include="TextureAtlas\TextureAtlasData.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RecrownedAthenaeum\RecrownedAthenaeum.csproj">
<Project>{95a926dc-1482-4368-91da-8d30ac04740a}</Project>
<Name>RecrownedAthenaeum</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

View File

@@ -1,85 +0,0 @@
using Microsoft.Xna.Framework;
using RecrownedAthenaeum.Pipeline.NinePatch;
namespace RecrownedAthenaeum.Pipeline.TextureAtlas
{
/// <summary>
/// Data transfer object for a texture atlas.
/// </summary>
public class TextureAtlasData
{
/// <summary>
/// Contains the regions of the texture atlas.
/// </summary>
public AtlasRegionData[] regions;
/// <summary>
/// The name of the file.
/// </summary>
public string textureName;
/// <summary>
/// Creates the atlas given the regions and the file name of the texture file to be used.
/// </summary>
/// <param name="textureName"></param>
/// <param name="regions"></param>
public TextureAtlasData(string textureName, AtlasRegionData[] regions)
{
this.regions = regions;
this.textureName = textureName;
}
/// <summary>
/// Data object that contains information about the region ninepatch situation of a given region in an atlas.
/// </summary>
public class AtlasRegionData
{
/// <summary>
/// Name of the region for referencial purposes.
/// </summary>
public string name;
/// <summary>
/// The location of the patch is designated by this rectangle.
/// </summary>
public Rectangle location;
/// <summary>
/// The ninepatch information.
/// </summary>
public NinePatchData ninePatchData;
/// <summary>
/// Sets position in atlas for convenience.
/// </summary>
/// <param name="x">X coordinate of the position in the patch.</param>
/// <param name="y">Y coordinate of the position in the patch.</param>
public void SetPosition(int x, int y)
{
location.X = x;
location.Y = y;
}
/// <summary>
/// Sets the dimensions of the region on the atlas for convenience.
/// </summary>
/// <param name="width">Width of the region.</param>
/// <param name="height">Height of the region.</param>
public void SetSize(int width, int height)
{
location.Width = width;
location.Height = height;
}
/// <summary>
/// Sets both the coordinates and dimensions of the region on the atlas for convenience.
/// </summary>
/// <param name="x">X coordinate of the position in the patch.</param>
/// <param name="y">Y coordinate of the position in the patch.</param>
/// <param name="width">Width of the region.</param>
/// <param name="height">Height of the region.</param>
public void SetBounds(int x, int y, int width, int height)
{
SetPosition(x, y);
SetSize(width, height);
}
}
}
}