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@@ -5,57 +5,64 @@ using System;
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namespace RecrownedAthenaeum.UI.Modular.Modules
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{
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/// <summary>
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/// Represents a texture with more information.
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/// </summary>
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public class Image : UIModule, ISpecialDrawable
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{
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/// <summary>
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/// The rotation of the image.
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/// </summary>
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public float rotation = 0f;
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/// <summary>
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/// The texture to be rendered.
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/// </summary>
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public Texture2D Texture { get; set; }
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public float ScaleX
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{
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get
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{
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return (float)bounds.Width / Texture.Width;
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}
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/// <summary>
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/// Scale of of the X axis.
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/// </summary>
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public float ScaleX { get { return (float)bounds.Width / Texture.Width; } set { bounds.Width = (int)(Texture.Width * value); } }
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set
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{
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bounds.Width = (int)(Texture.Width * value);
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}
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}
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/// <summary>
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/// Scale of the Y axis.
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/// </summary>
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public float ScaleY { get { return (float)bounds.Height / Texture.Height; } set { bounds.Height = (int)(Texture.Height * value); } }
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public float ScaleY
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{
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get
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{
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return (float)bounds.Height / Texture.Height;
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}
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set
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{
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bounds.Height = (int)(Texture.Height * value);
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}
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}
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public float Scale
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{
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set
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{
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bounds.Height = (int)(Texture.Height * value);
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bounds.Width = (int)(Texture.Width * value);
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}
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}
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/// <summary>
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/// Overall scale.
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/// </summary>
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public float Scale { set { bounds.Height = (int)(Texture.Height * value); bounds.Width = (int)(Texture.Width * value); } }
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/// <summary>
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/// Constructs an image given a texture.
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/// </summary>
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/// <param name="texture">Texture to use.</param>
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public Image(Texture2D texture)
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{
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Texture = texture ?? throw new ArgumentException("Image requires a texture.");
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bounds = texture.Bounds;
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}
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/// <summary>
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/// Draws the image with default values.
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/// </summary>
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/// <param name="batch">The batch to use.</param>
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public override void Draw(SpriteBatch batch)
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{
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batch.Draw(Texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
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base.Draw(batch);
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}
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/// <summary>
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/// Draws the image with more options.
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/// </summary>
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/// <param name="spriteBatch">Batch used.</param>
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/// <param name="destination">Where to draw texture to.</param>
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/// <param name="color">The color tint to use.</param>
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/// <param name="rotation">Rotation of image.</param>
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/// <param name="origin">Origin for the rotation.</param>
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public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
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{
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this.color = color;
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@@ -6,17 +6,40 @@ using RecrownedAthenaeum.UI.Skin.Definitions;
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namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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public delegate bool Clicked();
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/// <summary>
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/// Function to be called when button is clicked.
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/// </summary>
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public delegate void Clicked();
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/// <summary>
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/// A very primitive button containing all the basic functions.
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/// </summary>
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public class Button : UIModule
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{
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private ButtonSkinDefinition skinDefinition;
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private ISpecialDrawable downTexture, upTexture, highlightedTexture, disabledTexture;
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/// <summary>
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/// Click event listeners.
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/// </summary>
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public event Clicked Listeners;
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private bool pressed;
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/// <summary>
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/// Whether or not this button should be currently disabled.
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/// </summary>
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public bool disabled = false;
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/// <summary>
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/// Whether or not this button is currently being hovered on.
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/// </summary>
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public bool Highlighted { get; private set; }
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/// <summary>
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/// Constructs this button using <see cref="ISpecialDrawable"/>s for the different states it could be in.
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/// </summary>
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/// <param name="down">Button being pressed.</param>
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/// <param name="up">Button not being pressed.</param>
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/// <param name="disabled">Disabled button.</param>
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/// <param name="selected">Button being highlighted.</param>
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public Button(ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null)
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{
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this.downTexture = down;
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@@ -25,6 +48,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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this.highlightedTexture = selected;
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}
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/// <summary>
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/// Constructs this button using the skin system.
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/// </summary>
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/// <param name="skin">The skin containing the information of the textures and design to follow.</param>
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/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
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public Button(Skin.Skin skin, string definitionName = null)
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{
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this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
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@@ -34,6 +62,10 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
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}
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/// <summary>
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/// Draws the button.
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/// </summary>
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/// <param name="batch">Batch used to draw the button.</param>
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public override void Draw(SpriteBatch batch)
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{
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if (disabled)
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@@ -54,6 +86,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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base.Draw(batch);
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}
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/// <summary>
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/// Called when the mouse changes state.
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/// </summary>
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/// <param name="state">The new state.</param>
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/// <returns>Whether or not to continue calling the next mouse change listener.</returns>
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public sealed override bool MouseStateChanged(MouseState state)
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{
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if (InputUtilities.MouseWithinBoundries(bounds))
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@@ -81,12 +118,17 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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return base.MouseStateChanged(state);
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}
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/// <summary>
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/// Called when the state of the keyboard changes.
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/// </summary>
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/// <param name="state">The new state.</param>
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/// <returns>Whether or not the next keyboard change listener should be called.</returns>
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public sealed override bool KeyboardStateChanged(KeyboardState state)
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{
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return base.KeyboardStateChanged(state);
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}
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protected void OnClick()
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internal void OnClick()
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{
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Listeners?.Invoke();
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}
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