documentation.

This commit is contained in:
2019-01-14 00:34:35 -06:00
parent 32c2f25196
commit 40c7772559
15 changed files with 315 additions and 56 deletions

View File

@@ -6,6 +6,9 @@ using System.Linq;
namespace RecrownedAthenaeum.UI.Book
{
/// <summary>
/// Contains the pages.
/// </summary>
public class Book
{
Camera2D camera;
@@ -25,6 +28,10 @@ namespace RecrownedAthenaeum.UI.Book
this.dimensions = dimensions;
}
/// <summary>
/// Draws the pages.
/// </summary>
/// <param name="batch">Batch used to draw.</param>
public void Draw(SpriteBatch batch)
{
for (int pageIndex = 0; pageIndex < pages.Count; pageIndex++)
@@ -34,6 +41,10 @@ namespace RecrownedAthenaeum.UI.Book
}
}
/// <summary>
/// Updates the book.
/// </summary>
/// <param name="gameTime">Snapshot of information of the game time.</param>
public void Update(GameTime gameTime)
{
if (targetPage != null)
@@ -57,6 +68,10 @@ namespace RecrownedAthenaeum.UI.Book
}
}
/// <summary>
/// Adds the page(s).
/// </summary>
/// <param name="pages">The page(s) to add.</param>
public void AddPages(params Page[] pages)
{
foreach (Page page in pages)
@@ -65,21 +80,37 @@ namespace RecrownedAthenaeum.UI.Book
}
}
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="page">Page to remove.</param>
public void RemovePage(Page page)
{
RemovePage(page.Name);
}
/// <summary>
/// Removes the page.
/// </summary>
/// <param name="name">Name of page to remove.</param>
public void RemovePage(string name)
{
pages.Remove(name);
}
/// <summary>
/// Perform a step of linear interpolation to the given page.
/// </summary>
/// <param name="page">The page to lerp to.</param>
public void LerpToPage(Page page)
{
targetPage = page;
}
/// <summary>
/// Goes to page instantly.
/// </summary>
/// <param name="page">Page to go to.</param>
public void GoToPage(Page page)
{
Rectangle targetBounds = page.bounds;

View File

@@ -5,57 +5,64 @@ using System;
namespace RecrownedAthenaeum.UI.Modular.Modules
{
/// <summary>
/// Represents a texture with more information.
/// </summary>
public class Image : UIModule, ISpecialDrawable
{
/// <summary>
/// The rotation of the image.
/// </summary>
public float rotation = 0f;
/// <summary>
/// The texture to be rendered.
/// </summary>
public Texture2D Texture { get; set; }
public float ScaleX
{
get
{
return (float)bounds.Width / Texture.Width;
}
/// <summary>
/// Scale of of the X axis.
/// </summary>
public float ScaleX { get { return (float)bounds.Width / Texture.Width; } set { bounds.Width = (int)(Texture.Width * value); } }
set
{
bounds.Width = (int)(Texture.Width * value);
}
}
/// <summary>
/// Scale of the Y axis.
/// </summary>
public float ScaleY { get { return (float)bounds.Height / Texture.Height; } set { bounds.Height = (int)(Texture.Height * value); } }
public float ScaleY
{
get
{
return (float)bounds.Height / Texture.Height;
}
set
{
bounds.Height = (int)(Texture.Height * value);
}
}
public float Scale
{
set
{
bounds.Height = (int)(Texture.Height * value);
bounds.Width = (int)(Texture.Width * value);
}
}
/// <summary>
/// Overall scale.
/// </summary>
public float Scale { set { bounds.Height = (int)(Texture.Height * value); bounds.Width = (int)(Texture.Width * value); } }
/// <summary>
/// Constructs an image given a texture.
/// </summary>
/// <param name="texture">Texture to use.</param>
public Image(Texture2D texture)
{
Texture = texture ?? throw new ArgumentException("Image requires a texture.");
bounds = texture.Bounds;
}
/// <summary>
/// Draws the image with default values.
/// </summary>
/// <param name="batch">The batch to use.</param>
public override void Draw(SpriteBatch batch)
{
batch.Draw(Texture, bounds, null, color, rotation, origin, SpriteEffects.None, 0f);
base.Draw(batch);
}
/// <summary>
/// Draws the image with more options.
/// </summary>
/// <param name="spriteBatch">Batch used.</param>
/// <param name="destination">Where to draw texture to.</param>
/// <param name="color">The color tint to use.</param>
/// <param name="rotation">Rotation of image.</param>
/// <param name="origin">Origin for the rotation.</param>
public void Draw(SpriteBatch spriteBatch, Rectangle destination, Color color, float rotation = 0, Vector2 origin = default(Vector2))
{
this.color = color;

View File

@@ -6,17 +6,40 @@ using RecrownedAthenaeum.UI.Skin.Definitions;
namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
{
public delegate bool Clicked();
/// <summary>
/// Function to be called when button is clicked.
/// </summary>
public delegate void Clicked();
/// <summary>
/// A very primitive button containing all the basic functions.
/// </summary>
public class Button : UIModule
{
private ButtonSkinDefinition skinDefinition;
private ISpecialDrawable downTexture, upTexture, highlightedTexture, disabledTexture;
/// <summary>
/// Click event listeners.
/// </summary>
public event Clicked Listeners;
private bool pressed;
/// <summary>
/// Whether or not this button should be currently disabled.
/// </summary>
public bool disabled = false;
/// <summary>
/// Whether or not this button is currently being hovered on.
/// </summary>
public bool Highlighted { get; private set; }
/// <summary>
/// Constructs this button using <see cref="ISpecialDrawable"/>s for the different states it could be in.
/// </summary>
/// <param name="down">Button being pressed.</param>
/// <param name="up">Button not being pressed.</param>
/// <param name="disabled">Disabled button.</param>
/// <param name="selected">Button being highlighted.</param>
public Button(ISpecialDrawable down, ISpecialDrawable up, ISpecialDrawable disabled = null, ISpecialDrawable selected = null)
{
this.downTexture = down;
@@ -25,6 +48,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
this.highlightedTexture = selected;
}
/// <summary>
/// Constructs this button using the skin system.
/// </summary>
/// <param name="skin">The skin containing the information of the textures and design to follow.</param>
/// <param name="definitionName">The name of the definition in the skin. Can be null to select the default.</param>
public Button(Skin.Skin skin, string definitionName = null)
{
this.skinDefinition = skin.ObtainDefinition<ButtonSkinDefinition>(definitionName, GetType());
@@ -34,6 +62,10 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
highlightedTexture = skin.textureAtlas[skinDefinition.selectedRegion];
}
/// <summary>
/// Draws the button.
/// </summary>
/// <param name="batch">Batch used to draw the button.</param>
public override void Draw(SpriteBatch batch)
{
if (disabled)
@@ -54,6 +86,11 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
base.Draw(batch);
}
/// <summary>
/// Called when the mouse changes state.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue calling the next mouse change listener.</returns>
public sealed override bool MouseStateChanged(MouseState state)
{
if (InputUtilities.MouseWithinBoundries(bounds))
@@ -81,12 +118,17 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
return base.MouseStateChanged(state);
}
/// <summary>
/// Called when the state of the keyboard changes.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not the next keyboard change listener should be called.</returns>
public sealed override bool KeyboardStateChanged(KeyboardState state)
{
return base.KeyboardStateChanged(state);
}
protected void OnClick()
internal void OnClick()
{
Listeners?.Invoke();
}

View File

@@ -6,12 +6,34 @@ using System;
namespace RecrownedAthenaeum.UI.Modular
{
/// <summary>
/// Module for UI layout.
/// </summary>
public class UIModule : IInputListener
{
/// <summary>
/// Bounds of this module.
/// </summary>
public Rectangle bounds;
/// <summary>
/// Origin of this module.
/// </summary>
public Vector2 origin;
/// <summary>
/// The parent of this module. May be null.
/// </summary>
public UIModuleGroup Parent;
/// <summary>
/// Name of this module. For organizational/referencial purposes mostly.
/// </summary>
public string Name;
/// <summary>
/// The color tint of this module.
/// </summary>
public Color color = Color.White;
/// <summary>

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@@ -7,6 +7,10 @@ using RecrownedAthenaeum.Camera;
namespace RecrownedAthenaeum.UI.Modular
{
/// <summary>
/// Contains a group of modules and has its own relative coordinate system.
/// </summary>
public class UIModuleGroup : UIModule
{
List<UIModule> modules = new List<UIModule>();
@@ -24,6 +28,10 @@ namespace RecrownedAthenaeum.UI.Modular
}
}
/// <summary>
/// Draws this group of modules.
/// </summary>
/// <param name="batch">Batch used to draw the group.</param>
public override void Draw(SpriteBatch batch)
{
if (scissorBounds != null)
@@ -57,6 +65,10 @@ namespace RecrownedAthenaeum.UI.Modular
}
}
/// <summary>
/// Updates the group of modules.
/// </summary>
/// <param name="gameTime">Game time used.</param>
public override void Update(GameTime gameTime)
{
foreach (UIModule module in modules)
@@ -92,6 +104,11 @@ namespace RecrownedAthenaeum.UI.Modular
modules.Remove(module);
}
/// <summary>
/// Updates the keyboard state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating the other listeners.</returns>
public override bool KeyboardStateChanged(KeyboardState state)
{
foreach (UIModule module in modules)
@@ -101,6 +118,11 @@ namespace RecrownedAthenaeum.UI.Modular
return base.KeyboardStateChanged(state);
}
/// <summary>
/// Updates the moues state of the modules in this group.
/// </summary>
/// <param name="state">The new state.</param>
/// <returns>Whether or not to continue updating other listeners.</returns>
public override bool MouseStateChanged(MouseState state)
{
foreach (UIModule module in modules)

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@@ -3,11 +3,24 @@ using System;
namespace RecrownedAthenaeum.UI.Skin.Definitions
{
/// <summary>
/// Definition for a button.
/// </summary>
public class ButtonSkinDefinition : ISkinDefinition
{
/// <summary>
/// Names for the regions in the texture atlas respectively.
/// </summary>
public string upRegion, downRegion, disabledRegion, selectedRegion;
///<inheritDoc/>
public Type UIModuleType { get { return typeof(Button); } }
/// <summary>
/// Constructs the definition with minimum requirements.
/// </summary>
/// <param name="downRegion">Name of region specifying the texture shown for when the button is pressed down.</param>
/// <param name="upRegion">Name of region specifying the texture shown for when the button is not pressed.</param>
public ButtonSkinDefinition(string downRegion, string upRegion)
{
this.downRegion = downRegion;

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@@ -2,8 +2,14 @@
namespace RecrownedAthenaeum.UI.Skin.Definitions
{
/// <summary>
/// A definition for the skin system.
/// </summary>
public interface ISkinDefinition
{
/// <summary>
/// The module type this definition is definining.
/// </summary>
Type UIModuleType { get; }
}
}

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@@ -7,13 +7,29 @@ using System.Collections.Generic;
namespace RecrownedAthenaeum.UI.Skin
{
/// <summary>
/// A skin is used to group a theme which can then be applied to the UI via the use of modules.
/// </summary>
public class Skin
{
/// <summary>
/// Texture atlas containing the skins textures.
/// </summary>
public readonly TextureAtlas textureAtlas;
/// <summary>
/// Colors stored in this skin.
/// </summary>
public readonly Dictionary<string, Color> colors;
/// <summary>
/// Fonts stored in this skin.
/// </summary>
public readonly Dictionary<string, SpriteFont> fonts;
Dictionary<Type, Dictionary<string, ISkinDefinition>> definitions;
/// <summary>
///
/// </summary>
/// <param name="textureAtlas"></param>
public Skin(TextureAtlas textureAtlas)
{
this.textureAtlas = textureAtlas;