Many refactors and minor changes. idk.
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@@ -3,7 +3,7 @@
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namespace RecrownedAthenaeum.UI.SkinSystem.Definitions
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{
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/// <summary>
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/// Definition for a button.
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/// Skin definition for a button.
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/// </summary>
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public class ButtonSkinDefinition : SkinDefinitionData
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{
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@@ -0,0 +1,30 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RecrownedAthenaeum.UI.SkinSystem.Definitions
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{
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/// <summary>
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/// Skin definition of a scroll module.
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/// </summary>
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public class UIScrollableSkinDefinition : SkinDefinitionData
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{
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/// <summary>
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/// Name of the region that specifies the texture needed.
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/// </summary>
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public string horizontalBar, verticalBar, horizontalBarTrack, verticalBarTrack, background;
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/// <summary>
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/// Instantiates the definition with the minimum requirements.
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/// </summary>
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/// <param name="horizontalBar">Name of the region used by the skin that defines what the horizontal scroll bar looks like.</param>
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/// <param name="verticalBar">Name of the region used by the skin that defines what the vertical scroll bar looks like.</param>
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public UIScrollableSkinDefinition(string horizontalBar, string verticalBar)
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{
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this.horizontalBar = horizontalBar;
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this.verticalBar = verticalBar;
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}
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}
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}
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@@ -22,7 +22,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
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private TextureAtlas textureAtlas;
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Dictionary<string, Color> colors;
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readonly Dictionary<string, string> moduleTypeOfDefinition;
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readonly Dictionary<string, string> definitionOfType;
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readonly Dictionary<string, Dictionary<string, SkinDefinitionData>> definitions;
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/// <summary>
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@@ -40,7 +40,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
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this.textureAtlas = textureAtlas;
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this.CursorTexture = cursorTexture;
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colors = new Dictionary<string, Color>();
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moduleTypeOfDefinition = new Dictionary<string, string>();
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definitionOfType = new Dictionary<string, string>();
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definitions = new Dictionary<string, Dictionary<string, SkinDefinitionData>>();
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}
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@@ -105,7 +105,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
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/// <returns>The definition cast to T.</returns>
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public T ObtainDefinition<T>(string definitionName = null) where T : SkinDefinitionData
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{
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return (T)ObtainDefinition(moduleTypeOfDefinition[typeof(T).FullName], definitionName);
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return (T)ObtainDefinition(definitionOfType[typeof(T).FullName], definitionName);
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}
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/// <summary>
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@@ -120,7 +120,7 @@ namespace RecrownedAthenaeum.UI.SkinSystem
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if (definitionName == null) definitionName = "default";
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if (!definitions.ContainsKey(skinDefinition.uiModuleTypeFullName))
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{
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moduleTypeOfDefinition.Add(skinDefinition.GetType().FullName, skinDefinition.uiModuleTypeFullName);
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definitionOfType.Add(skinDefinition.GetType().FullName, skinDefinition.uiModuleTypeFullName);
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definitions.Add(skinDefinition.uiModuleTypeFullName, new Dictionary<string, SkinDefinitionData>());
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}
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else if (definitions[skinDefinition.uiModuleTypeFullName].ContainsKey(definitionName)) throw new ArgumentException("Type of definition with that name already exists!");
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