Renamed Camera class to Camera3D.
This commit is contained in:
parent
3c7e6cdefb
commit
3bd3b0f9f6
@ -5,9 +5,9 @@ using System;
|
|||||||
namespace RecrownedAthenaeum.Camera
|
namespace RecrownedAthenaeum.Camera
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A virtual 2D camera that wraps the normal <see cref="Camera"/>. Default projection is orthographic.
|
/// A virtual 2D camera that wraps the normal <see cref="Camera3D"/>. Default projection is orthographic.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Camera2D : Camera
|
public class Camera2D : Camera3D
|
||||||
{
|
{
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -16,7 +16,7 @@ namespace RecrownedAthenaeum.Camera
|
|||||||
public Vector2 Position { get { return new Vector2(position.X, position.Y); } set { position.X = value.X; position.Y = value.Y; } }
|
public Vector2 Position { get { return new Vector2(position.X, position.Y); } set { position.X = value.X; position.Y = value.Y; } }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A 2D camera from the generic <see cref="Camera"/>.
|
/// A 2D camera from the generic <see cref="Camera3D"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Camera2D() : base()
|
public Camera2D() : base()
|
||||||
{
|
{
|
||||||
|
@ -11,7 +11,7 @@ namespace RecrownedAthenaeum.Camera
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A generic 3D camera.
|
/// A generic 3D camera.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class Camera
|
public class Camera3D
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Current position in the world.
|
/// Current position in the world.
|
||||||
@ -57,7 +57,7 @@ namespace RecrownedAthenaeum.Camera
|
|||||||
/// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
|
/// Constructs 3D camera with an orthographic projection matrix with dimensions of graphics devices viewport. All changes to matrices should have apply called after changes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="graphicsDevice">The graphics device to use. Will use graphics device from <see cref="Configuration"/>'s graphics device manager if this is null which it is by default.</param>
|
/// <param name="graphicsDevice">The graphics device to use. Will use graphics device from <see cref="Configuration"/>'s graphics device manager if this is null which it is by default.</param>
|
||||||
public Camera(GraphicsDevice graphicsDevice = null)
|
public Camera3D(GraphicsDevice graphicsDevice = null)
|
||||||
{
|
{
|
||||||
this.graphicsDevice = graphicsDevice ?? (Configuration.GraphicsDeviceManager.GraphicsDevice);
|
this.graphicsDevice = graphicsDevice ?? (Configuration.GraphicsDeviceManager.GraphicsDevice);
|
||||||
|
|
@ -51,7 +51,7 @@
|
|||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Camera\Camera.cs" />
|
<Compile Include="Camera\Camera3D.cs" />
|
||||||
<Compile Include="Camera\Camera2D.cs" />
|
<Compile Include="Camera\Camera2D.cs" />
|
||||||
<Compile Include="ContentSystem\ContentData.cs" />
|
<Compile Include="ContentSystem\ContentData.cs" />
|
||||||
<Compile Include="ContentSystem\ContentManagerController.cs" />
|
<Compile Include="ContentSystem\ContentManagerController.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user