added convenience constructor for texture atlas data, as well as changed standard extension for texture atlas to ".tatlas".
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@ -15,6 +15,12 @@ namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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public TextureAtlasRegion[] regions;
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public TextureAtlasRegion[] regions;
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public string textureName;
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public string textureName;
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public TextureAtlasData(string textureName, TextureAtlasRegion[] regions)
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{
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this.regions = regions;
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this.textureName = textureName;
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}
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public class TextureAtlasRegion
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public class TextureAtlasRegion
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{
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{
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public string name;
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public string name;
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@ -11,7 +11,7 @@ using System.Xml.Serialization;
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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namespace RecrownedAthenaeum.Pipeline.TextureAtlas
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{
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{
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[ContentImporter(".atlas", DisplayName = "Texture Atlas Importer")]
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[ContentImporter(".tatlas", DisplayName = "Texture Atlas Importer")]
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internal class TextureAtlasImporter : ContentImporter<TextureAtlasData>
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internal class TextureAtlasImporter : ContentImporter<TextureAtlasData>
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{
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{
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public override TextureAtlasData Import(string filename, ContentImporterContext context)
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public override TextureAtlasData Import(string filename, ContentImporterContext context)
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