changes in how skin system works.
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using System;
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namespace RecrownedAthenaeum.UI.SkinSystem.Definitions
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{
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/// <summary>
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/// A definition containing the data for the skin system. Needs to follow data transfer object model.
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/// </summary>
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public class SkinDefinitionData
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{
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/// <summary>
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/// The full name of the UI module this definition defines.
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/// </summary>
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public string uiModuleTypeFullName;
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/// <summary>
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/// Sets the module type by setting <see cref="uiModuleTypeFullName"/>.
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/// </summary>
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public Type UIModuleType { set { uiModuleTypeFullName = value.FullName; } }
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}
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}
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