Updated text button to use new centering setup. Also minor refactor.
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@ -35,6 +35,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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this.text = new Text(font, text);
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this.text.autoScale = true;
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this.text.centered = true;
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}
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/// <summary>
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@ -49,6 +50,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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TextButtonSkinDefinition skinDefinition = skin.ObtainDefinition<TextButtonSkinDefinition>(definitionName);
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this.text = new Text(font, text);
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this.text.autoScale = true;
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this.text.centered = true;
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FontColor = skin.GetColor(skinDefinition.fontColor);
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}
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@ -76,7 +78,6 @@ namespace RecrownedAthenaeum.UI.Modular.Modules.Interactive
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{
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text.bounds = bounds;
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text.Update(gameTime);
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text.CenterIn(TrueBounds);
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base.Update(gameTime);
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}
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@ -22,7 +22,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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/// <summary>
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/// Centers the text int bounds.
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/// </summary>
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public bool center;
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public bool centered;
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/// <summary>
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/// Whether or not to try and wrap text automatically. Meaning will check and attempt to wrap every update.
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@ -73,7 +73,7 @@ namespace RecrownedAthenaeum.UI.Modular.Modules
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if (useEllipses) AttemptToApplyEllipsis();
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if (autoWrap) AttemptToWrapText();
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if (autoScale) AttemptToScaleFont();
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if (center) Center();
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if (centered) Center();
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base.Update(gameTime);
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}
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