More restructuring.
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading;
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namespace RecrownedGTK.Assets
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namespace RecrownedGTK.AssetsSystem
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{
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{
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/// <summary>
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/// <summary>
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/// Wrapper for the content manager that helps with controlling it by adding automated multithreaded content loading.
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/// Wrapper for the content manager that helps with controlling it by adding automated multithreaded content loading.
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@ -1,4 +1,4 @@
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namespace RecrownedGTK.Assets
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namespace RecrownedGTK.AssetsSystem
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{
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{
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/// <summary>
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/// <summary>
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/// Modifies the given path based on a name. Used to simplify long paths for the <see cref="AssetManager"/>
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/// Modifies the given path based on a name. Used to simplify long paths for the <see cref="AssetManager"/>
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@ -1,4 +1,4 @@
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namespace RecrownedGTK.Assets
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namespace RecrownedGTK.AssetsSystem
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{
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{
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/// <summary>
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/// <summary>
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/// A resolver that does nothing. Used for looking in the root by default.
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/// A resolver that does nothing. Used for looking in the root by default.
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6
RecrownedGTK/src/Graphics/Particles/Particle.cs
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6
RecrownedGTK/src/Graphics/Particles/Particle.cs
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@ -0,0 +1,6 @@
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namespace RecrownedGTK.Particles
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{
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class Particle
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{
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}
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}
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@ -1,6 +0,0 @@
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namespace RecrownedGTK.ParticleSystem
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{
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class Particle
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{
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}
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}
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