New batching structure base files.
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35
RecrownedGTK/Graphics/TextureData.cs
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35
RecrownedGTK/Graphics/TextureData.cs
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using System.Drawing;
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using System.IO;
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using OpenTK.Graphics.OpenGL;
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namespace RecrownedGTK.Graphics {
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public class TextureData {
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int handle;
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byte[] textureData;
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public byte[] ColorData {
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get {
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return textureData;
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}
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}
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public TextureData(string path) {
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LoadFromPNG(path);
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}
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public TextureData() {
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//TODO: Finish this class.
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}
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public TextureData(byte[] textureData, int width, int height, int mipmap = 0) {
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this.textureData = textureData;
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GL.TexImage2D(TextureTarget.Texture2D, mipmap, PixelInternalFormat.Rgba, width, height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, textureData);
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}
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public void LoadFromPNG(string path) {
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using (FileStream file = new FileStream(path, FileMode.Open)) {
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using (Bitmap bitmap = new Bitmap(file)) {
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ImageConverter converter = new ImageConverter();
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textureData = (byte[]) converter.ConvertTo(bitmap, typeof(byte[]));
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}
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}
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}
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}
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}
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