Moved the ScreenSystem to under UI namespace.

This commit is contained in:
2019-06-01 15:36:31 -05:00
parent cc0099ee7d
commit 08f45bcfd4
8 changed files with 11 additions and 17 deletions

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@@ -3,7 +3,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.2"/>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.7.1.189"/>
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" PrivateAssets="All"/>
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" PrivateAssets="All"/>
</ItemGroup>
</Project>

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@@ -2,7 +2,7 @@
using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render;
namespace RecrownedAthenaeum.ScreenSystem
namespace RecrownedAthenaeum.UI.ScreenSystem
{
/// <summary>
/// Contracts a transition that the <see cref="ScreenManager"/> can use.

View File

@@ -4,7 +4,7 @@ using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render;
using System;
namespace RecrownedAthenaeum.ScreenSystem
namespace RecrownedAthenaeum.UI.ScreenSystem
{
/// <summary>
/// A screen specifically meant to fill in loading times.

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@@ -3,7 +3,7 @@ using Microsoft.Xna.Framework.Graphics;
using RecrownedAthenaeum.Render;
using System.Collections.Generic;
namespace RecrownedAthenaeum.ScreenSystem
namespace RecrownedAthenaeum.UI.ScreenSystem
{
/// <summary>
/// Represents one of the poosible states a screen can be in.

View File

@@ -4,7 +4,7 @@ using RecrownedAthenaeum.Render;
using System;
using System.Diagnostics;
namespace RecrownedAthenaeum.ScreenSystem
namespace RecrownedAthenaeum.UI.ScreenSystem
{
/// <summary>
/// Called when the first screen is being shown.