2018-11-30 02:41:06 +00:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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2018-12-04 13:45:09 +00:00
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using RecrownedAthenaeum.Input;
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2019-03-24 00:04:43 +00:00
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using RecrownedAthenaeum.Render;
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2018-11-30 02:41:06 +00:00
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using System;
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2018-12-04 13:45:09 +00:00
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namespace RecrownedAthenaeum.UI.Modular
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{
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/// <summary>
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/// Module for UI layout.
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/// </summary>
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public abstract class UIModule : IInputListener
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{
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/// <summary>
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/// The width of the module.
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/// </summary>
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public virtual int Width { get; set; }
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/// <summary>
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/// The height of the module.
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/// </summary>
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public virtual int Height { get; set; }
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/// <summary>
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/// The X position of the module.
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/// </summary>
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public virtual int X { get; set; }
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/// <summary>
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/// The Y position of the module.
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/// </summary>
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public virtual int Y { get; set; }
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/// <summary>
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/// Bounds of this module (after factoring in the origin).
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/// </summary>
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public Rectangle Boundaries
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{
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get
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{
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return new Rectangle((int)(X - origin.X), (int)(Y - origin.Y), Width, Height);
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}
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}
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/// <summary>
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/// Origin of this module.
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/// </summary>
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public Vector2 origin;
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/// <summary>
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/// The parent of this module. May be null.
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/// </summary>
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public UIModuleGroup parent;
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/// <summary>
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/// Name of this module. For organizational/referencial purposes mostly.
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/// </summary>
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public string name;
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/// <summary>
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/// The color tint of this module.
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/// </summary>
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public Color color = Color.White;
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/// <summary>
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/// Called every frame to update this module. Calculations and movement should go here.
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/// </summary>
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/// <param name="gameTime">Game time information.</param>
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public virtual void Update(GameTime gameTime)
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{
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}
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/// <summary>
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/// Called every frame to draw this module. Anything that needs to be drawn should go here.
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/// </summary>
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/// <param name="batch">Batch used to draw.</param>
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public virtual void Draw(ConsistentSpriteBatch batch)
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{
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}
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/// <summary>
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/// Converts the given rectangle to the coordinates of the parent.
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/// </summary>
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/// <param name="rectangle">Rectangle to convert.</param>
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/// <returns></returns>
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public Rectangle ConvertToParentCoordinates(Rectangle rectangle)
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{
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if (parent != null)
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{
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Rectangle parentHitbox = parent.ConvertToParentCoordinates(rectangle);
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int tX = rectangle.X + parentHitbox.X;
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int tY = rectangle.Y + parentHitbox.Y;
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return new Rectangle(tX, tY, rectangle.Width, rectangle.Height);
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}
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else
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{
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return rectangle;
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}
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}
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/// <summary>
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/// Removes this module from the parent.
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/// </summary>
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public void RemoveFromParent()
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{
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if (parent == null) throw new InvalidOperationException("Parent is null.");
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parent.RemoveModule(this);
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}
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/// <summary>
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/// Called whenever the keyboard state is changed.
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/// </summary>
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/// <param name="state">The current keyboard state.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool KeyboardStateChanged(KeyboardState state)
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{
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return true;
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}
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/// <summary>
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/// Called whenever the state of the mouse changes. This includes movement.
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/// </summary>
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/// <param name="state">The current state of the mouse.</param>
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/// <returns>Returning whether or not to continue to call the next listener.</returns>
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public virtual bool MouseStateChanged(MouseState state)
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{
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return true;
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}
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2019-01-28 00:06:55 +00:00
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/// <summary>
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/// Sets the origin to be the center using the <see cref="Width"/> and <see cref="Height"/>.
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/// </summary>
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public virtual void CenterOrigin()
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{
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origin.X = Width / 2f;
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origin.Y = Height / 2f;
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}
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/// <summary>
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/// Centers this module's on the horizontal axis relative to the parent <see cref="UIModuleGroup"/>.
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/// </summary>
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/// <returns>True if possible and false if not.</returns>
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public bool CenterHorizontally()
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{
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if (parent != null)
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{
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Rectangle rectangle = parent.Boundaries;
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if (parent != null && rectangle.Width >= Boundaries.Width)
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{
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X = rectangle.Width / 2 + X;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Centers this module's origin on the vertical axis relative to the parent <see cref="UIModuleGroup"/>.
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/// </summary>
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/// <returns>True if possible.</returns>
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public virtual bool CenterVertically()
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{
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if (parent != null)
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{
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Rectangle rectangle = parent.Boundaries;
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if (rectangle.Height >= Boundaries.Height)
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{
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Y = rectangle.Height / 2 + Y;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Sets the position and dimension of this module.
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/// </summary>
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/// <param name="rectangle">The rectangle that represents the position and dimensions of the module.</param>
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public virtual void SetPositionAndDimensions(Rectangle rectangle)
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{
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X = rectangle.X;
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Y = rectangle.Y;
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Width = rectangle.Width;
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Height = rectangle.Height;
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}
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2018-11-30 02:41:06 +00:00
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}
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}
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