26 lines
953 B
C#
26 lines
953 B
C#
|
using RecrownedGTK.Graphics.UI.Modular.Modules.Interactive;
|
|||
|
|
|||
|
namespace RecrownedGTK.Graphics.UI.SkinSystem.Definitions
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Definition for a text button for a skin theme.
|
|||
|
/// </summary>
|
|||
|
public class TextButtonSkinDefinition : ButtonSkinDefinition
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Name of color from the skin to use for the font.
|
|||
|
/// </summary>
|
|||
|
public string fontColor;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates this definition with the most minimal requirements.
|
|||
|
/// </summary>
|
|||
|
/// <param name="downRegion">Texture region from skin that represents when the button is pressed down.</param>
|
|||
|
/// <param name="upRegion">The texture region that represents when the button is not pressed.</param>
|
|||
|
public TextButtonSkinDefinition(string downRegion, string upRegion) : base(downRegion, upRegion)
|
|||
|
{
|
|||
|
UIModuleType = typeof(TextButton);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|