2018-12-05 01:19:31 +00:00
|
|
|
|
using Microsoft.Xna.Framework;
|
|
|
|
|
using Microsoft.Xna.Framework.Graphics;
|
2018-12-05 08:28:09 +00:00
|
|
|
|
using Newtonsoft.Json;
|
2018-12-05 01:19:31 +00:00
|
|
|
|
using RecrownedAthenaeum.DataTypes;
|
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
|
|
|
|
using System.Xml.Serialization;
|
|
|
|
|
|
|
|
|
|
namespace RecrownedAthenaeum.DataTypes
|
|
|
|
|
{
|
|
|
|
|
public class TextureAtlas
|
|
|
|
|
{
|
|
|
|
|
private Texture2D texture;
|
2018-12-05 08:28:09 +00:00
|
|
|
|
|
2018-12-05 01:19:31 +00:00
|
|
|
|
private Dictionary<string, TextureAtlasRegion> dictionaryOfRegions = new Dictionary<string, TextureAtlasRegion>();
|
|
|
|
|
|
|
|
|
|
public TextureAtlas(Texture2D texture, TextureAtlasRegion[] regions)
|
|
|
|
|
{
|
|
|
|
|
this.texture = texture;
|
|
|
|
|
foreach (TextureAtlasRegion region in regions)
|
|
|
|
|
{
|
|
|
|
|
dictionaryOfRegions.Add(region.name, region);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-05 08:28:09 +00:00
|
|
|
|
public TextureAtlas(Texture2D texture, Dictionary<string, TextureAtlasRegion> dictionaryOfRegions)
|
|
|
|
|
{
|
|
|
|
|
this.texture = texture;
|
|
|
|
|
this.dictionaryOfRegions = dictionaryOfRegions;
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-12 02:03:35 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Draw the region given by a string in the atlas onto a destination rectangle.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="name">Name of region to draw.</param>
|
|
|
|
|
/// <param name="batch">SpriteBatch to be used.</param>
|
|
|
|
|
/// <param name="destination">The location to draw this region.</param>
|
|
|
|
|
/// <param name="color">Color to use.</param>
|
|
|
|
|
/// <param name="rotation">Rotation of texture drawn.</param>
|
|
|
|
|
/// <param name="origin">Origin used by rotation.</param>
|
|
|
|
|
public void Draw(string name, SpriteBatch batch, Rectangle destination, Color color = default(Color), float rotation = 0, Vector2 origin = new Vector2())
|
2018-12-05 01:19:31 +00:00
|
|
|
|
{
|
2018-12-05 08:28:09 +00:00
|
|
|
|
dictionaryOfRegions[name].Draw(batch, destination, color, rotation, origin);
|
2018-12-05 01:19:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-12-12 02:03:35 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Creates or obtains a previously created texture of a region.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="name">Name of region.</param>
|
|
|
|
|
/// <param name="graphicsDevice">graphics device to be used.</param>
|
|
|
|
|
/// <returns>The texture from the region.</returns>
|
|
|
|
|
public Texture2D ObtainRegionAsTexture(string name, GraphicsDevice graphicsDevice)
|
2018-12-05 01:19:31 +00:00
|
|
|
|
{
|
2018-12-12 02:03:35 +00:00
|
|
|
|
return dictionaryOfRegions[name].AsTexture2D(graphicsDevice);
|
2018-12-05 01:19:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-12-05 06:03:00 +00:00
|
|
|
|
public class TextureAtlasRegion : IComparable<TextureAtlasRegion>, IDisposable
|
2018-12-05 01:19:31 +00:00
|
|
|
|
{
|
2018-12-05 06:03:00 +00:00
|
|
|
|
public readonly string name;
|
2018-12-05 08:28:09 +00:00
|
|
|
|
public readonly Rectangle sourceRectangle;
|
2018-12-05 06:03:00 +00:00
|
|
|
|
readonly NinePatch ninepatch;
|
2018-12-05 08:28:09 +00:00
|
|
|
|
Texture2D atlasTexture;
|
2018-12-05 01:19:31 +00:00
|
|
|
|
Texture2D regionTexture;
|
|
|
|
|
|
2018-12-12 02:03:35 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// A specified region in a texture atlas.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="name">Name of region.</param>
|
|
|
|
|
/// <param name="sourceRegion">The location of the region on the atlas.</param>
|
|
|
|
|
/// <param name="ninePatch">A <see cref="NinePatch"/> definition for the region.</param>
|
|
|
|
|
/// <param name="atlasTexture">The texture that holds the image data for the atlas.</param>
|
|
|
|
|
public TextureAtlasRegion(string name, Rectangle sourceRegion, NinePatch ninePatch, Texture2D atlasTexture)
|
2018-12-05 06:03:00 +00:00
|
|
|
|
{
|
2018-12-12 02:03:35 +00:00
|
|
|
|
this.atlasTexture = atlasTexture ?? throw new ArgumentNullException("Name parameters can be null.");
|
|
|
|
|
this.name = name ?? throw new ArgumentNullException("Name parameters can be null.");
|
|
|
|
|
this.sourceRectangle = sourceRegion;
|
2018-12-05 06:03:00 +00:00
|
|
|
|
this.ninepatch = ninePatch;
|
|
|
|
|
}
|
|
|
|
|
|
2018-12-05 08:28:09 +00:00
|
|
|
|
public void Draw(SpriteBatch batch, Rectangle destination, Color color, float rotation, Vector2 origin)
|
2018-12-05 01:19:31 +00:00
|
|
|
|
{
|
2018-12-05 08:28:09 +00:00
|
|
|
|
batch.Draw(atlasTexture, destination, sourceRectangle, color, rotation, origin, SpriteEffects.None, 0f);
|
2018-12-05 01:19:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-12-12 02:03:35 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Create or obtains a previously created texture of this region.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="graphicsDevice">The graphics device to use to create the texture.</param>
|
|
|
|
|
/// <returns>The texture of the region.</returns>
|
|
|
|
|
public Texture2D AsTexture2D(GraphicsDevice graphicsDevice)
|
2018-12-05 01:19:31 +00:00
|
|
|
|
{
|
|
|
|
|
if (regionTexture == null)
|
|
|
|
|
{
|
|
|
|
|
Color[] data = new Color[sourceRectangle.Width * sourceRectangle.Height];
|
|
|
|
|
regionTexture = new Texture2D(graphicsDevice, sourceRectangle.Width, sourceRectangle.Height);
|
2018-12-12 02:03:35 +00:00
|
|
|
|
atlasTexture.GetData(0, sourceRectangle, data, 0, sourceRectangle.Width * sourceRectangle.Height);
|
2018-12-05 01:19:31 +00:00
|
|
|
|
regionTexture.SetData(data);
|
|
|
|
|
}
|
|
|
|
|
return regionTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public int CompareTo(TextureAtlasRegion other)
|
|
|
|
|
{
|
|
|
|
|
return name.CompareTo(other);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
regionTexture?.Dispose();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|